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CTF-XV-ColaWars

Posted: Wed Aug 31, 2022 3:56 pm
by Buggie
Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 4c35d.html

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This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-ColaWarsV2.7z
(1.51 MiB) Downloaded 12 times

Re: CTF-XV-ColaWars

Posted: Wed Aug 31, 2022 7:14 pm
by EvilGrins
Jeeps might be a bit much, but that space looks ideal for Mantas.

Re: CTF-XV-ColaWars

Posted: Wed Aug 31, 2022 7:20 pm
by Buggie
This opinion based on actual gameplay experience? Since I play it (video be soon). And jeeps is fine. Manta, from other side, so-so.

Re: CTF-XV-ColaWars

Posted: Thu Sep 01, 2022 7:59 pm
by Buggie
Gameplay on map:

Automatically merged

Also if someone wanna fix original map top way, need only remove Brush257 and rebuild level.

Re: CTF-XV-ColaWars

Posted: Fri Sep 02, 2022 3:27 am
by Rajplu
Manta covers the weapon, when you stand behind it, you can barely see it.

Re: CTF-XV-ColaWars

Posted: Fri Sep 02, 2022 5:04 pm
by EvilGrins
Buggie wrote: Wed Aug 31, 2022 7:20 pm This opinion based on actual gameplay experience? Since I play it (video be soon). And jeeps is fine. Manta, from other side, so-so.
No, haven't been playing UT much lately... but your video up there confirms my point.

A lot of the play areas, except at ground level, are far too narrow for the jeeps to negotiate... but the mantas seem to handle everywhere fine.

Re: CTF-XV-ColaWars

Posted: Tue Nov 22, 2022 1:17 am
by Buggie
v1

- Fix jeeps jumps on net.
- Fix sniper rifle position.
- Add weapon lockers.
- Add vehicleExit for small paths.
- Improve paths.

Updated in first post: viewtopic.php?f=5&t=15370

Re: CTF-XV-ColaWars

Posted: Wed Sep 06, 2023 5:57 pm
by Buggie
v2

- Fix issues.
- Improve paths.
- Better use vehicle by defenders.

Now need XVehicles at least v59 for load.

Update in first post: viewtopic.php?t=15370