CTF-XV-Firenze

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 3226
Joined: Sat Mar 21, 2020 5:32 am

CTF-XV-Firenze

Post by Buggie »

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 10dd7.html

Shot00078.jpg
Shot00079.jpg
Shot00080.jpg
Shot00081.jpg
Shot00082.jpg
Shot00083.jpg
Shot00084.jpg
Shot00085.jpg
This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-FirenzeV2.7z
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Sun Mar 24, 2024 9:03 am, edited 3 times in total.
User avatar
UnrealGGecko
Godlike
Posts: 2975
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: CTF-XV-Firenze

Post by UnrealGGecko »

Think you over scaled the lens flares, blind as a bat now :ironic:
You do not have the required permissions to view the files attached to this post.
User avatar
OjitroC
Godlike
Posts: 3750
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTF-XV-Firenze

Post by OjitroC »

Yeah - certainly overscaled - in D3D9 I can't see a thing but OK in EXUOpenGL (looks better overall in the latter with a more mellow 'sunny/warm' appearance as in the screenshots above - with D3D9 it looks a bit too 'cold' as it were). For me, OpenGL is between the two - down to settings of the renderers perhaps and what one is used to?

Nice map though despite the lens flare :D
Buggie
Godlike
Posts: 3226
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-Firenze

Post by Buggie »

Never use coronas, so can't see this. Will try restore to original size in next version.

Automatically merged

v1

- Fix coronas size

Update in first post: viewtopic.php?f=5&t=15374

Automatically merged

Gameplay on map:
Buggie
Godlike
Posts: 3226
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-Firenze

Post by Buggie »

v2

- Fix flood in the log.
- Improve paths.
- Fix issues.
- Improve light.

Update in first post: https://ut99.org/viewtopic.php?f=5&t=15374