Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 10dd7.html
This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-Firenze
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CTF-XV-Firenze
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Last edited by Buggie on Sun Mar 24, 2024 9:03 am, edited 3 times in total.
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Re: CTF-XV-Firenze
Think you over scaled the lens flares, blind as a bat now
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My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: CTF-XV-Firenze
Yeah - certainly overscaled - in D3D9 I can't see a thing but OK in EXUOpenGL (looks better overall in the latter with a more mellow 'sunny/warm' appearance as in the screenshots above - with D3D9 it looks a bit too 'cold' as it were). For me, OpenGL is between the two - down to settings of the renderers perhaps and what one is used to?
Nice map though despite the lens flare
Nice map though despite the lens flare
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Re: CTF-XV-Firenze
Never use coronas, so can't see this. Will try restore to original size in next version.
v1
- Fix coronas size
Update in first post: viewtopic.php?f=5&t=15374
Gameplay on map:
Automatically merged
- Fix coronas size
Update in first post: viewtopic.php?f=5&t=15374
Automatically merged
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Re: CTF-XV-Firenze
v2
- Fix flood in the log.
- Improve paths.
- Fix issues.
- Improve light.
Update in first post: https://ut99.org/viewtopic.php?f=5&t=15374
- Fix flood in the log.
- Improve paths.
- Fix issues.
- Improve light.
Update in first post: https://ut99.org/viewtopic.php?f=5&t=15374