is there a way to hide paths but still see connections between JumpSpots & LiftExits
is there a way to hide paths but still see connections between JumpSpots & LiftExits
Can't see where all the LiftExit/JumpSpots are.. (Purple Lines)
is there away to hide paths and show only the purple lines?
*Join our Discord Here.*
Our mods - MVX , SSB , SmartWFL , UTCmds , BotCommands , Smart Stats , join/leave announcer , NoSmoke , UTLogin , BrightSkins , Server Tran…
*Our Servers
Re: is there a way to hide paths but still see connections between JumpSpots & LiftExits
No. Also this insane stuff is editor bug. I not remember it already fixed in v469c or postponed to v469d.
So try use v469c for build paths if you not do this.
https://github.com/OldUnreal/UnrealTour ... issues/129
Ahh... Still not included in v469c sadly.
Then you need wait.
So try use v469c for build paths if you not do this.
https://github.com/OldUnreal/UnrealTour ... issues/129
Ahh... Still not included in v469c sadly.
Then you need wait.
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: is there a way to hide paths but still see connections between JumpSpots & LiftExits
Are there needed so many paths ? What for ? It only makes things harder to get debugged.
Probably I can write something for painting only combos and not the rest using a simple trick - but this won't improve anything and it's not like overcrowding map makes it better - me one I don't need such things and I never needed such things. If you do them more normal, you can figure what is missing and routing process goes faster.
Probably I can write something for painting only combos and not the rest using a simple trick - but this won't improve anything and it's not like overcrowding map makes it better - me one I don't need such things and I never needed such things. If you do them more normal, you can figure what is missing and routing process goes faster.
Re: is there a way to hide paths but still see connections between JumpSpots & LiftExits
I just use the build paths button in editor and this is the result.
Would be a lot nicer if they were neatly done like here;
How do I make such paths? XC_Engine?
Would be a lot nicer if they were neatly done like here;
How do I make such paths? XC_Engine?
Last edited by Que on Mon Oct 17, 2022 1:02 am, edited 1 time in total.
*Join our Discord Here.*
Our mods - MVX , SSB , SmartWFL , UTCmds , BotCommands , Smart Stats , join/leave announcer , NoSmoke , UTLogin , BrightSkins , Server Tran…
*Our Servers
Re: is there a way to hide paths but still see connections between JumpSpots & LiftExits
If you really want get access to some features ahead of time and able be active mapper and provide feedback for UnrealEd, then you can ask Anth in discord for participate in UnrealEd testing program. If he allow you, you can get access to some test builds, which produce nice paths.
Like this one:
Like this one: