DM-DarkCitadel
Re: DM-DarkCitadel
I honestly don't either. But...
If you want, give Buggie's pathsmaker tool a shot. Works for me most of the time. Some people prefer some "fine tuning", but in my case it does the job. Many "pathless" maps I can now play thanks to this tool.
I will see if tonight I can check your new maps, Lunic.
Re: DM-DarkCitadel
Nix your maps looks very great, you should make a tutorial video and put up on YouTube.
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-DarkCitadel
This is a bit easy - perhaps wild factors must be in account with Redeemer (depending on type of Translocator, etc). As for the rest I don't see any difficulty.
Re: DM-DarkCitadel
This! Would be great indeed
*Join our Discord Here.*
Our mods - MVX , SSB , SmartWFL , UTCmds , BotCommands , Smart Stats , join/leave announcer , NoSmoke , UTLogin , BrightSkins , Server Tran…
*Our Servers
Re: DM-DarkCitadel
can you upload your pathed version please sektor. cheers.sektor2111 wrote: ↑Wed Oct 19, 2022 7:19 pmThis is a bit easy - perhaps wild factors must be in account with Redeemer (depending on type of Translocator, etc). As for the rest I don't see any difficulty.DkCit2.PNG
*Join our Discord Here.*
Our mods - MVX , SSB , SmartWFL , UTCmds , BotCommands , Smart Stats , join/leave announcer , NoSmoke , UTLogin , BrightSkins , Server Tran…
*Our Servers
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-DarkCitadel
It's already published.
Direct link.
All paths are simplified.
Assets used:
Editor from UT436, XC_EditorAdds(embedded XC_PathsBuilder) v24, polished with XC_PathsWorker (testing an update for future publishing), PathsChecker for probing logical connections.
Does it need more complex/different pathing ?
Direct link.
All paths are simplified.
Assets used:
Editor from UT436, XC_EditorAdds(embedded XC_PathsBuilder) v24, polished with XC_PathsWorker (testing an update for future publishing), PathsChecker for probing logical connections.
Does it need more complex/different pathing ?
Re: DM-DarkCitadel
you forgot the snow effects and music in your download
here i have included them and renamed to VIII
This map is nicely done ... amazes me how fast you pump these things out. and the quality.
more smaller DM Maps please.
also.. could you do up some youtube tutorials on how to make these maps.. would help us immensely.
still haven't found the deemer yet... erm found it .. how the heck we supposed to get that?
here i have included them and renamed to VIII
This map is nicely done ... amazes me how fast you pump these things out. and the quality.
more smaller DM Maps please.
also.. could you do up some youtube tutorials on how to make these maps.. would help us immensely.
still haven't found the deemer yet... erm found it .. how the heck we supposed to get that?
- Attachments
-
- DM-DarkCitadelVIII.zip
- (7.06 MiB) Downloaded 6 times
Last edited by Que on Thu Oct 27, 2022 5:49 am, edited 1 time in total.
*Join our Discord Here.*
Our mods - MVX , SSB , SmartWFL , UTCmds , BotCommands , Smart Stats , join/leave announcer , NoSmoke , UTLogin , BrightSkins , Server Tran…
*Our Servers
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: DM-DarkCitadel
Assets already used by map were posted before, that's why they were excepted. All packages are the same like in original.
- UTPe
- Masterful
- Posts: 584
- Joined: Sun Jul 12, 2009 7:10 pm
- Personal rank: Dude
- Location: Trieste, Italy
- Contact:
Re: DM-DarkCitadel
Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)