CityIntro, but it uses the beta 221 voice

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UnrealGGecko
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CityIntro, but it uses the beta 221 voice

Post by UnrealGGecko »



1st time making a video ever, seems it's a black screen for the first few seconds but it's fine after that. Might rerecord or something some other time, but it's ok for now :mrgreen:
Just a little project: combining the voicelines from the 221 Beta version into 1 file, manually putting in some pauses to somewhat match the tempo, making it a tad louder and putting them into this intro. The lines are MyLeveled.
Thanks go to [RUFX]RoninMastaFX, (T:S:B)IceLizard for testing.

Instructions to set this as your default intro:
Spoiler
- put the .unr file in Maps folder
- open UnrealTournament.ini with Notepad or any text editing app
- look for this line in the [URL] section:
LocalMap=CityIntro.unr
-change it to:
LocalMap=CityIntro221Voice.unr
-save and run UT
-enjoy! :P
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EvilGrins
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Re: CityIntro, but it uses the beta 221 voice

Post by EvilGrins »

That's pretty cool.

I only have 2 alternate intro maps: the fire symbol one and this other thing that takes you through a cave system with a lot of fog.
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Leo(T.C.K.)
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Re: CityIntro, but it uses the beta 221 voice

Post by Leo(T.C.K.) »

Cool, but yea imagine a cut-to-a-scene off camera (interrupted interpolation) to the miner and xan.
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UnrealGGecko
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Re: CityIntro, but it uses the beta 221 voice

Post by UnrealGGecko »

Probably could also make it ultra slowed down during the Xan vs Brock confrontation and play the 2 lines during that, where Brock would be the miner.
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Leo(T.C.K.)
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Re: CityIntro, but it uses the beta 221 voice

Post by Leo(T.C.K.) »

that could work too but I imagined some grumpy looking guy sitting/ducking saying that line at some stairs or something lol

Like Brock looks too smooth for a miner.