469c just got released today. Everyone is excited, except me. I still can't update my servers, because we use XC_Engine dependent mutators. Since Higor is not active anymore, there is a chance that we won't get a new XC_Engine version, which is compatible with the new patch. I am always stuck with old patches, whenever a new test build comes out.
One of the most important XC_Engine mutators we use is ClientPause. You can find more info about it here:
viewtopic.php?f=64&t=12761&p=105443
Some people here would probably recommend other Pause mutators, which I am aware of each and every Pause mutator out there. However, ClientPause is the only one that works properly with our mods. This is why I am calling out for help and would like to ask if it's possible to remove the XC_Engine dependency on that mutator in order to run it without XC_Engine.
Can someone remove XC_Engine dependency for a specific mutator?
Can someone remove XC_Engine dependency for a specific mutator?
- Attachments
-
- ClientPause.7z
- (6.8 KiB) Downloaded 3 times
Re: Can someone remove XC_Engine dependency for a specific mutator?
There will be an updated XC_Engine soon
Re: Can someone remove XC_Engine dependency for a specific mutator?
Firstly:
There is impossible to remove XCGE dependency from this pause mod (this is not a mutator!) because a specific unique functions (ReplaceFunction for example) are used from the XCGE (аctually, for this it was created)...
Secondly:
There is impossible to remove XCGE dependency from this pause mod (this is not a mutator!) because a specific unique functions (ReplaceFunction for example) are used from the XCGE (аctually, for this it was created)...
- sektor2111
- Godlike
- Posts: 6413
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Can someone remove XC_Engine dependency for a specific mutator?
Mutators using natives from XCGE and aiming some replacement of bugged functions in many cases cannot be replaced, others... maybe yes, if conforming them is being supported.
By example you can solve certain functions from Engine.u file but... for bad internal natives (specific DLL) it's not really easy...
By example you can solve certain functions from Engine.u file but... for bad internal natives (specific DLL) it's not really easy...
Re: Can someone remove XC_Engine dependency for a specific mutator?
Son, I am disappoint.
=========
The files are awaiting ACE whitelisting, it'd be a bad thing if everyone using it got kicked and banned from servers.
As for ClientPause, it's impossible to do the stuff it does without XC_Engine.
On a separate note, I realized ClientPause needs a slight fix.
=========
The files are awaiting ACE whitelisting, it'd be a bad thing if everyone using it got kicked and banned from servers.
As for ClientPause, it's impossible to do the stuff it does without XC_Engine.
Automatically merged
Re: Can someone remove XC_Engine dependency for a specific mutator?
I actually did ask you directly on Discord if you were gonna release XC_Engine for 469c when it comes out, but I didn't get a reply and assumed you were still inactive . I didn't see you mentioned this on ut99org 2 weeks ago. I was really worried what I was gonna do, but glad to see you are working on it.
Re: Can someone remove XC_Engine dependency for a specific mutator?
Oh, you did ask about 4 months ago, I apologize for not noticing the message.
As for the XC_Engine whitelisting, would have been a little faster if I caught Anth before he went to sleep yesterday but felt dizzy all day (likely something I ate), sucks having to scramble what little energy and concentration you have to rebuild everything and figure out the new addresses in Editor.dll to inject the script compiler hooks.
As for the XC_Engine whitelisting, would have been a little faster if I caught Anth before he went to sleep yesterday but felt dizzy all day (likely something I ate), sucks having to scramble what little energy and concentration you have to rebuild everything and figure out the new addresses in Editor.dll to inject the script compiler hooks.