CTF-UTDM-WaterGiant

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EvilGrins
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Re: CTF-UTDM-WaterGiant

Post by EvilGrins »

Deepu wrote: Tue Dec 06, 2022 12:19 pm UTDMSkaarjBerserkerFix.u
Rename this file to 'UTDMSkaarjBerserker' then try again for Skaarj Berserker
Interesting, but there's 3 known classes of UTDM-monster: Titan, Warlord, Skaarj... I say known because I'm always on the lookout for a Behemoth, Mercenary, Queen, or SkaarjGunner.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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sektor2111
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Re: CTF-UTDM-WaterGiant

Post by sektor2111 »

Deepu wrote: Tue Dec 06, 2022 8:24 pm Do not make return Super.AttitudeTo(Other); if make this, you still calling the wrong attack done by the UTDMT monsters.
I wouldn't be so sure about that. This function finding the right condition will return byte without further execution. After returning something for attitude, there is no execution forward, you should drop there some log lines and see what is printed and what is no longer printed. Me one I often do these because I'm not a fan of guessing codes. Virtual logic sample ->

Code: Select all

	If (Test1)
	{
		log ("Stage1");
		return Something; //All ends here if Test1 is valid
	}
	if (Test2)
	{
		log("Stage2");
		return NextThing;
	}
	//etc
	return AnAlternateStuff; //if nothing is matching any conditions
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