ESR and Jump Boots

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[NBK]DxTrEm3Fx
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ESR and Jump Boots

Post by [NBK]DxTrEm3Fx »

Hello,
Can the Super Shock Rifle and UT Jump boots be used as decoration? I want to change the draw scale size which is easy but obviously, they revert to their normal size in the game. I want to add both as a decoration to my memorial map for a passing brother.
Memorial Map:
https://youtu.be/bP14sUVNJaU

Kind of like this:
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sektor2111
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Re: ESR and Jump Boots

Post by sektor2111 »

You can use BlockAll things with meshes and skins assigned accordingly, and NOT bHidden = True.
Actually BlockAll can replace more buggers added as decorations and wrong set. BlockAll can be any time a decoration that is colliding and it doesn't spam chunks.
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Barbie
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Re: ESR and Jump Boots

Post by Barbie »

No problem: use any deco (e.g. class'Knife') and give them the mesh of ESR respective boots.
ESRasDeko.jpg
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[NBK]DxTrEm3Fx
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Joined: Wed May 09, 2012 5:56 pm
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Re: ESR and Jump Boots

Post by [NBK]DxTrEm3Fx »

Barbie wrote: Sun Dec 11, 2022 5:34 pm No problem: use any deco (e.g. class'Knife') and give them the mesh of ESR respective boots.ESRasDeko.jpg
This works perfectly. Thank you, Barbie. I appreciate it.
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