XVehicles · Highly UNREAListic things you want added to it!

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Baardman
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by Baardman »

Buggie wrote: Fri Aug 16, 2024 9:28 pm
UV from video not optimally packed on texture, however I guess this can be easy fix.
Good pack UV is important, since it allow get more hi-res version of skin with same texture size. Which usually goes 512x512.

Now need add minigun on top and it can be used in battles :lol:
Also need sounds of engine, tires (if it not here already) and i guess we good to go :D
yes UV i only seperated the parts, i was not sure about requirements so they can be scaled up and moved or adjusted easely, i think i saw the Jeep in Umodel has 2 texture images so that would mean if i want 2 textures for beetle it needs 2 "materials" ? so i can uv map different parts with different textures i geuss?

and i need to rig this beetle? wheels and turrents save as seperated meshes? thats what i saw with the Jeep model in Umodel. but it also seemed the Jeep is not skeletal?

found this image of a beetle with turret, seems a nice big turret to me.
beetle2.jpg

not sure what you mean with sound of tires, but i could rip sounds from youtube


anyway, maybe we could make this in a real model or if someone else wants to use it thats also fine . im just interested i geuss and i like to create stuff.
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Buggie
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by Buggie »

For skins can be used images from here: https://www.motorcarstudio.com/vehicles ... %5D=beetle
Incredible good images per car and a lot of it in good angles.   
Auto merged new post submitted 13 minutes later
Yea. Sounds fit. Basically need only engine start, engine end and engine running (looping).

About skins - it can be one or few - up to you.

Yes Jeeps not skeletal. I now prefer skeletal only, since it much less limited.

No, skeleton not need. I not use it, since there no support unfortunately, for operate bones in UT99. So all wheels is separate actors with own meshes.

Same for turrets, which is typical consists from 2 parts: rotation base (change only yaw), and gun barrel which do only pitch change.

On pic turret is way too big. i not want another tank here. It can be good replacement for JeepSDX - fast but weak one.
Since hitscan turrets way too powerful, I expect there small turret with projectile fire. It can be actually be something which already exists,
Like web cannon from Scorpion.
scr_1723845459.png
   
Auto merged new post submitted 2 minutes later
Not sound of tires. Mesh of tires + skin for it :)

In general you can provide single mesh, where stuff attached to bones, or grouped, for easy split in parts.

That what I usually do when port vehicle from UT2004 or similar game. Milkshape fine for that.
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Baardman
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by Baardman »

Buggie wrote: Fri Aug 16, 2024 11:01 pm For skins can be used images from here: https://www.motorcarstudio.com/vehicles ... %5D=beetle
Incredible good images per car and a lot of it in good angles.   
Auto merged new post submitted 13 minutes later
Yea. Sounds fit. Basically need only engine start, engine end and engine running (looping).

About skins - it can be one or few - up to you.

Yes Jeeps not skeletal. I now prefer skeletal only, since it much less limited.

No, skeleton not need. I not use it, since there no support unfortunately, for operate bones in UT99. So all wheels is separate actors with own meshes.

Same for turrets, which is typical consists from 2 parts: rotation base (change only yaw), and gun barrel which do only pitch change.

On pic turret is way too big. i not want another tank here. It can be good replacement for JeepSDX - fast but weak one.
Since hitscan turrets way too powerful, I expect there small turret with projectile fire. It can be actually be something which already exists,
Like web cannon from Scorpion.
scr_1723845459.png   
Auto merged new post submitted 2 minutes later
Not sound of tires. Mesh of tires + skin for it :)

In general you can provide single mesh, where stuff attached to bones, or grouped, for easy split in parts.

That what I usually do when port vehicle from UT2004 or similar game. Milkshape fine for that.
I try reading your post but i dont really understand it about the skeletal thing, its not needed? i know how to rig but animation im not really sure, ( I alread have psk/psa plugin installed for export and import in Maya 3dsMax and Blender) but i have not really did animation myself.
I guess only wheels need to be animated? i have wheels as seperated meshes right now.

The scorpion vehicle and web cannon i could not find in Xvehicles packages Xwheelveh.u only containts the jeep and turret and wheel.

I did some UV mapping and made the wheels and a temporary texture to test alignement, guess i need to make the texture grey/metal color?

(Top and back side not ready yet, this is just a test.)

Buggie
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by Buggie »

Actual skeleton not need. Just add wheels into separate bone. Or make special group for it.
But if you do them as separate meshes - that not need.
Ensure just it be in some form like both meshes in one file, so I can later restore where wheels be.

Animation not need.

Scorpion and canon for it not ported yet.
Here PSK and texture for it:
RVnewGun.zip
Also your OBJ somehow partially lost UV mapping, when load into Milkshape.
However FBX open fine in Blender, from which I able export proper OBJ for Milkshape.
Baardman wrote: Sat Aug 17, 2024 11:12 am I did some UV mapping and made the wheels and a temporary texture to test alignement, guess i need to make the texture grey/metal color?
IDK. It depends from which wheels you want. In different years Beetle come with different wheels.

I can make things like mirror effect - Environment mapping - on specific triangles of mesh, For skeletal it need make it as separate texture.
For usual mesh, it just flags per triangle.

Good progress, btw! :gj:
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Baardman
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by Baardman »

Buggie wrote: Sat Aug 17, 2024 1:19 pm Actual skeleton not need. Just add wheels into separate bone. Or make special group for it.
But if you do them as separate meshes - that not need.
Ensure just it be in some form like both meshes in one file, so I can later restore where wheels be.

I think it progressed almost to completion, i can maybe change some things and adjust everything a little better but its almost ready.
Yellow texture i can probably replace with photoshop. I could maybe add geometry doorhandle to replace texture add antenna and license plate,
UV mapping can be very time consuming i found out today i have not as much experience with it. I worked all day and all night on it :omfg: just because i need to go back and forth in Photoshop.

Also i added sound but maybe you can not hear because of copyright in the video. So i added a second video that has no audio if the
other gets taken down.

Wheels i have 2 different ones because i did not know which version is better looking
Vehicle_Bug5.7z

.
.
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Buggie
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by Buggie »

Jeeps wheels look better, since flat wheels look unnatural.
However it currently too big, need reduce it.
scr_1723989304.png
Add bolts to wheels - good.
Use 2 textures for wheel - good too.
Add door handle - no problem.
You can also add chrome lines on sides if want. And on front middle.

There appear dark mark on cover for rear wheels. On both sides:
scr_1723989472.png
Also scale incredible low somehow. I need scale obj x64, before able view it normally in Milkshape.
scr_1723990040.png
UV coordinates must be on texture. Texture can't repeat. it is UT99 limitation.
scr_1723990159.png
Such one need move onto texture, make it looping here.

Like that one - there all good:
scr_1723990247.png
Chassis UV need make more compact or it goes be too low res:
scr_1723990439.png
UV for backlight too small so it cut unnaturally, without border:
scr_1723990515.png
scr_1723990587.png
If one texture not enough chassis can use 2 or more if need.

Anyway, good progress! :gj:   
Auto merged new post submitted 1 minute later
Also license plate can be "Beetle" :D   
Auto merged new post submitted 5 minutes later
Chrome things can be extracted to separate texture, which I later can make env mapped.

For colors, usually good if there be all UT99 four colors: Red, Blue, Yellow and Green. Maybe also neutral one.

On link with photos a lot different colors. Or it can be simple replaced in PS, for avoid lot of work again.
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TigerTheGreat
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by TigerTheGreat »

About MechaGodzilla: I exported it out of Garry's Mod, but it has no animations attached to it.

Perhaps it can still be useful.
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Baardman
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by Baardman »

Making monsterkill with this on monsters seem fun to me
1689780148-barbie-GettyImages-1501816715.jpg
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by EvilGrins »

Borrowing again from ut2004 vehicles...
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...a Starfleet vessel!
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Re: XVehicles · Highly UNREAListic things you want added to it!

Post by noccer »

IDEA: Just an Amazon Prime Package/Cardbox. Maybe one, with a cat inside

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