My
first attempt at a CTF map fizzled out for a number of reasons. It was getting too complicated, I suspect the geometry was too ambitious for the engine, but mostly I shelved it because real-life issues (financial, health, etc) pushed all my personal projects to the side.
But after a long break I came back to the forum and saw all the amazing work in progress for the AMC contest, and I got the mapping bug again. So I’ve been quietly working on a new idea since early December.
The geometry is much simpler this time. I still have some geometry to finish and texture alignment to fix. Over 95% of the textures are ones I made myself. Lighting is not final. I’ve gotten far enough on one side of the map (Blue team) that I thought I’d share some screen shots.
CTF-Panamax:
panamax_01.jpg
panamax_02.jpg
panamax_03.jpg
panamax_04.jpg
panamax_05.jpg
Still to do:
Some detail objects (palettes, crates, decals, etc)
Add Pickups
Sound FX
Visual FX (smoke, sparks)
Music
Pathing
As my second attempt, I don’t expect the gameplay to be great. This is more an attempt to make something that looks immersive & convincing. If I am able to complete it (and not be totally burnt-out), subsequent map ideas will focus more on playability.
I have a few more screenshots if anyone wants to see more.
You do not have the required permissions to view the files attached to this post.