


The overall idea sounds OK.Mr Stranger wrote: ↑Sun Jun 27, 2021 12:10 pm
Please give me as much feedback on this idea and the first level, because I'll need it if I am to improve.
On the first point, people will (should) play SP maps in UT with Oldskool Amp'd - any Unreal weapons (and other stuff) won't get swapped to UT weapons unless Oldskool is specifically configured to do so (or people use other weapons mutators, which defeats the purpose of Single Player).Mr Stranger wrote: ↑Sun Jun 27, 2021 2:32 pm One of the big issues I noticed with this was that Unreal Tournament has a much more powerful arsenal than Unreal; even a single Enforcer with 50 bullets is more than enough to take out the first three Mercs. Further, the fact that there's only one type of Mercenary (with the Elite only being tougher and slightly smarter IIRC) means that I either need to make new Mercenaries (which I can't) or use human bots as tougher opponents (and I don't know how well this would work, especially since there's human bots on the player's side too).
Some of us are worse about that. I play SP with an emulator that makes it a gametype in UT... which means I can use a number of the special weapons mutators in SP games.Mr Stranger wrote: ↑Sun Jun 27, 2021 2:32 pmOne of the big issues I noticed with this was that Unreal Tournament has a much more powerful arsenal than Unreal; even a single Enforcer with 50 bullets is more than enough to take out the first three Mercs.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Please refrain from showing swastikas from a game that is forbidden in Germany because of the use of those graphics.
My bad, I'm aware of this but I goofed.papercoffee wrote: ↑Mon Jun 28, 2021 2:46 amThe owner of the forum is German and might get into trouble because of this.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
It might be an idea to open a specific WIP thread for your project in order to get more feedback as it is rather 'lost' at the moment in this more general thread - possibly more people would read a specific thread?Mr Stranger wrote: ↑Sun Jun 27, 2021 2:32 pm
I'll post an update after some more people provide feedback and I have time to implement it. Cheers!
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Hard to tell without seeing the map (what's it called? got a link?) - the island in the screenshot seems to be a long way from anywhere - how would Players get there and why would they go there?EvilGrins wrote: ↑Mon Jul 19, 2021 11:01 am But to the extreme left (or right depending on which way you're facing) there's a floating island on each side...
...and there's nothing on it, and I dont know why the original mapper placed them there but it bothered me they're pointlessly there.
Problem is currently being worked on, but I'm open to ideas or alternatives for what to do with those islands.
Do I have a link?
Location of the flag and other elements make the map ideal for RX or SLV... but if you were using flying vehicles that makes the islands accessible.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
It's up to you (obviously) but I would just ignore them (not delete them) - they are small, distant and not that noticeable particularly when engaged in combat or trying to capture or defend the flag. They're are mainly seen against the darkish sky as well.
There's 3 areas of water on the landmass:
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins