Screenshots

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OjitroC
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Re: Screenshots

Post by OjitroC »

EvilGrins wrote: Mon Mar 25, 2024 11:28 pm
Am I imagining things or is the sound quality different?
No you are not imaging that - I got lots of sound distortion. So I exported and checked all the sounds in MyLevel and there is a sound (Underwater ambience I think it is called) that is stereo - so this is likely affecting the sound quality and causing your crash (not every game will crash with stereo sounds but they will certainly have an impact on the overall sound quality).

The sounds from the map continued when I closed the map and went to 'New' (so nothing in the Viewports, just the grid) and even continued when I opened another map - I've never had that before! So something very odd about the sounds in the map - there may be something else in addition to the stereo sound. I didn't check the other sounds in the map as these are all default sounds going by the file names.
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Berserker
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Re: Screenshots

Post by Berserker »

OjitroC wrote: Tue Mar 26, 2024 12:42 am So I exported and checked all the sounds in MyLevel and there is a sound (Underwater ambience I think it is called) that is stereo - so this is likely affecting the sound quality and causing your crash (not every game will crash with stereo sounds but they will certainly have an impact on the overall sound quality).
You are indeed right. I checked with the Galaxy audio render and the sound quality was indeed very bad. It also caused stutters as well. I updated the map in my previous post.

@EvilGrins and @darksonny Try the updated map, it should fix the issues.
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EvilGrins
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Re: Screenshots

Post by EvilGrins »

Well...
Berserker wrote: Tue Mar 26, 2024 1:10 am@EvilGrins and @darksonny Try the updated map, it should fix the issues.
...it's definitely not crashing anymore.

As usual I tested the map with bots while I cruised around in Spectator Mode. Initially I was curious if players could get into the lab area up top, and I remember your initial explanation of the map was it's the start of a project with longer corridors and stuff.

What I wasn't expecting was to find those longer corridors... but I did.

Question: The tanks/tubes with the default players inside them, are those having to do with the respawn function which allows killed players to be reintroduced into the game?
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Berserker
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Re: Screenshots

Post by Berserker »

EvilGrins wrote: Tue Mar 26, 2024 3:12 am Question: The tanks/tubes with the default players inside them, are those having to do with the respawn function which allows killed players to be reintroduced into the game?
That's an interesting theory. To be honest, even I'm not sure about the meaning behind these tubes and the whole sci-fi lab, so they are open to interpretation.
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EvilGrins
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Re: Screenshots

Post by EvilGrins »

Berserker wrote: Tue Mar 26, 2024 3:26 amnot sure about the meaning behind these tubes and the whole sci-fi lab, so they are open to interpretation.
I've seen similar in other maps, they typically function like heal-pods. You stay in too long and you can drown but you heal the whole time you're in one.
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Baardman
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Re: Screenshots

Post by Baardman »

Are screenvideo's also allowed in this section? dont know where to post this.

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EvilGrins
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Re: Screenshots

Post by EvilGrins »

Current status of skinning project:
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Why that Talk Texture? Well...
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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