OK, so I'm a huge Monster Hunt fan, and after reading some README files, I made my first MH map. Presenting...
MH-MonsterArena
It's just me trying out a whole bunch of random brushes, and adding monsters. There are tons of issues with it though, like the fact that bot support is trash because the stairs are too big for them to cross (it looked fine in the editor), and that the Titans may kill the lower-end monsters (like the Slith & the Krall, before the players have an opportunity to kill them). The map can be finished just fine tho.
MH-MonsterArena
- EvilGrins
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Re: MH-MonsterArena
Haven't look at it yet (just got home from visiting family for XMAS) but with such a small area (though I suspect that's not the whole map) bots should be fine insofar as that room there.
Are the weapons in a different room?
As not everyone has the mutators that prevent monsters from fighting each other, usually a good idea not to mix monsters of different types in the same area... as they tend to kill each other.
Are the weapons in a different room?
As not everyone has the mutators that prevent monsters from fighting each other, usually a good idea not to mix monsters of different types in the same area... as they tend to kill each other.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Diablo
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Re: MH-MonsterArena
There's only 1 weapon: the flak cannon in the spawnroomEvilGrins wrote: ↑Wed Dec 28, 2022 10:11 pm Haven't look at it yet (just got home from visiting family for XMAS) but with such a small area (though I suspect that's not the whole map) bots should be fine insofar as that room there.
Are the weapons in a different room?
As not everyone has the mutators that prevent monsters from fighting each other, usually a good idea not to mix monsters of different types in the same area... as they tend to kill each other.
"I am the Alpha and the Omega." -Xan Kriegor, 2341.
- sektor2111
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Re: MH-MonsterArena
I was distracted here...
In a scenario where are added 11 PathNodes, we can have the stage:
Where boys and girls are moving like here...
The rest of play story.
Bots are not needed and neither weapons - you can read this again.
My daughter recommended me to quickly jump into arena and dodging to the exit - all "hunting" activity ended under 1 minute. Daughter was right (11 years old)...
Why not using Bots or whatever ?
#1 They only distract Monsters and you need to be quiet and fast.
#2 There are big chances to get telefragged right in first second. This is pretty much annoying.
#3 It's really easy - I don't want to share kills here with "anybody" - else killing something here is optional, map can be ended without much effort.
Let's say that this is not very closer to reality.
In a scenario where are added 11 PathNodes, we can have the stage:
It's about 111 ReachSpecs...
Code: Select all
XC_Counter: Total ReachSpecs found = 111
XC_Counter: Looking for properties...
XC_Counter: Map has 53 normal paths and 58 pruned paths.
when Hard-Core difficulty is used and I don't go lower.
The rest of play story.
Bots are not needed and neither weapons - you can read this again.
My daughter recommended me to quickly jump into arena and dodging to the exit - all "hunting" activity ended under 1 minute. Daughter was right (11 years old)...
Why not using Bots or whatever ?
#1 They only distract Monsters and you need to be quiet and fast.
#2 There are big chances to get telefragged right in first second. This is pretty much annoying.
#3 It's really easy - I don't want to share kills here with "anybody" - else killing something here is optional, map can be ended without much effort.