FragChat

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legacy2355
Posts: 1
Joined: Fri Mar 06, 2026 5:22 am
Discord: legacy2355

Re: FragChat

Post by legacy2355 »

Any chance the auto taunts (that both players and bots do) can show up like the other messages? (manual taunts, enemy flag carrier here, etc)
Not super knowledgeable with UT99's code, so it wouldn't surprise me if there was some issue preventing it, but it would be awesome to have!

Thanks for the awesome mod! :tu:
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asosed
Adept
Posts: 457
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragChat

Post by asosed »

legacy2355 wrote: Fri Mar 06, 2026 5:29 am Any chance the auto taunts (that both players and bots do) can show up like the other messages? (manual taunts, enemy flag carrier here, etc)
Not super knowledgeable with UT99's code, so it wouldn't surprise me if there was some issue preventing it, but it would be awesome to have!

Thanks for the awesome mod! :tu:
try set
bAddBotsInChat=true
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asosed
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Posts: 457
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Location: Russia

Re: FragChat

Post by asosed »

New version 42
Removed option bUseSiegeHUD. FCHAT can now work with the Siege HUD.
Update in first post
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asosed
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Posts: 457
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragChat

Post by asosed »

New version 43
1. Removed overlaps with the original HUD.
2. Removed option bUseCrosshair. Crosshair is now drawn from the original HUD.
3. Reduced font size for QHD.
4. Added team logo pic for admin menu.
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asosed
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Posts: 457
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: FragChat

Post by asosed »

New version 44
Fixed color of the name of the observed player for spectators.
Update in first post
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