VoteSys
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- Godlike
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Re: VoteSys
Some map votes equipped with reports:
Not order, but allow choose some name and later vote by find in list, via search function.You do not have the required permissions to view the files attached to this post.
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Re: VoteSys
VoteSys v8
- Improved proxy handling
- Clients will always connect to ServerAddress if it has been specified
- Use ACE HWID for banning players, if available
MinimumMapRepeatDistance
is now preset-specific- Added setting
PresetProbeDepth
- Controls how many presets need to be empty before probing for more presets stops
- Added setting
MidGameVoteThreshold
- Controls how many players need to have voted before mid-game voting starts
- Added setting
MidGameVoteTimeLimit
- If positive, controls how long mid-game voting lasts
- Added setting
DefaultMap
- If specified, VoteSys will switch to this map when switching to
DefaultPreset
- If specified, VoteSys will switch to this map when switching to
- Added setting
VoteEndCondition
- Controls how votes can end, e.g. purely based on time, or when all players have voted, or when the result cant change with remaining votes anymore
- Added setting
IdleTimeout
- Seconds before an empty server switches to the default preset
- Disabled if its value is 1 or less
- Admins can now ignore restrictions on map repetitions
- VoteSys will no longer switch to maps that are broken and pick another random map for the voted preset
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- Inhuman
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Re: VoteSys
nice additions..
would it be complicated to implement a random vote system where by if the last game was CTF and no0ne voted then votesys would select a random CTF map?
instead of going full on exotic and voting for a totally random GameType?
would it be complicated to implement a random vote system where by if the last game was CTF and no0ne voted then votesys would select a random CTF map?
instead of going full on exotic and voting for a totally random GameType?
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Re: VoteSys
This could be in conflict with DefaultPreset in VoteSys ini. The way it functions right now is by setting DefaultPreset=Category/PresetName. And if nobody votes, VoteSys will switch to that preset.
It could be possibly implemented by Deaod if you've set DefaultPreset empty. This is just an idea, but the scenario would be like this: When CTF map from Preset #3 ends and nobody votes, if DefaultPreset empty, it will remember the last map and what preset it was on, then it will auto-switch to a random map from Preset #3.
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Re: VoteSys
Ill do this for the next version.Berserker wrote: ↑Wed Mar 15, 2023 3:51 pm It could be possibly implemented by Deaod if you've set DefaultPreset empty. This is just an idea, but the scenario would be like this: When CTF map from Preset #3 ends and nobody votes, if DefaultPreset empty, it will remember the last map and what preset it was on, then it will auto-switch to a random map from Preset #3.
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Re: VoteSys
VoteSys v9
- Added setting
bChangeGameNameForPresets
- Added setting
bAlwaysUseDefaultMap
- Changed behavior of
DefaultPrese
t. If empty, use whatever preset is currently running on the server - Fixed players getting disconnected when many mutators are being used
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- Inhuman
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Re: VoteSys
10/10 This thing is fast and versatile.
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Re: VoteSys
VoteSys v10
- Added "Random" button
Votes for a random map for the currently selected preset - Added setting
bAlwaysUseDefaultPreset
If false and nobody voted, the current preset is maintained and a random map is selected - Added setting
GameNameMode
Replaces settingbChangeGameNameForPresets
- Presets in drop-down list are sorted now
- Fixed ACE HWID detection when playing on maps with [ and ] in the name
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- Inhuman
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Re: VoteSys
for mac users if menu does not show then;
deaod wrote:ah, macs tend to have weird scaling
[9:57 PM]
tell him to look in VoteSys.ini in his System folder
[9:58 PM]
under [ClientSettings] there should be a location for the menu (edited)
[9:58 PM]
in X and Y
[9:58 PM]
setting those to 0 might help
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Re: VoteSys
VoteSys v11
- Add IgnoreMap and IgnoreList options to Map List Config [by PhasecoreX]
- Added setting IncludeList to MapLists
- Added setting IgnoreMap to MapLists
- Added setting IgnoreMapsWithPrefix to MapLists
- Added setting IgnoreList to MapLists
- Added setting Packages to Presets
- Allows adding arbitrary packages to the list of ServerPackages
- Requires server setting bManageServerPackages to be enabled
- Packages containing classes listed in Mutators do not need to be specified again, they are picked up automatically
- Added setting bRetainCandidates
- If true, candidates stay in the list of candidates when they reach 0 votes
- Defaults to false
- Added a settings menu
- Can be opened through the Vote Menu or using the console command mutate votesys settings
- Added a Dark theme to UI
- Fixed MinimumMapRepeatDistance preventing voting for any map of a preset unexpectedly
- Reworked how information about players and vote candidates gets replicated to clients, solving multiple bugs in the process
- Fixed multiple bugs with how MapLists were sorted [by PhasecoreX]
- Fixed map preview window overlapping preset selection list
- Fixed Tutorial maps being unexpectedly included in lists of maps for gamemodes or unexpectedly excluded from lists generated from prefixes
- Spectators can now open the vote menu and will also show up in the list of players
- You can now inherit from presets defined after the current preset, removing the ordering requirements
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Re: VoteSys
Can I use this to vote maps in the Infiltration (v2.9) mod, so that it loads maps properly within the mod and not just opens it as UT?
Is there a key bind to open VoteSys in-game?
Is there a key bind to open VoteSys in-game?
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Re: VoteSys
I dont know the Infiltration mod, so i cant answer your first question.
VoteSys does not automatically rebind your keys. You can use the console commands
UTCmds also has a !v text command that in turn executes
VoteSys does not automatically rebind your keys. You can use the console commands
mutate votemenu
or mutate bdbmapvote votemenu
to open it. If you bind either of those commands to a key you have a keybind. The latter console command is there for compatibility with other mapvote mutators. I suggest binding that one to a key.UTCmds also has a !v text command that in turn executes
mutate bdbmapvote votemenu
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Re: VoteSys
VoteSys v12
Server-Side Settings Interface
- Added Black theme
- Random button no longer immediately votes for a specific map, creates a placeholder candidate instead
- Added SortPriority setting to presets to allow controlling the order of presets inside the drop-down box
- Fixed spectators being counted as voters
- Fixed spectators being able to vote
- Fixed random map selection, no longer ignores MinimumMapRepeatDistance setting
- Added server-side settings to the interface
Server-Side Settings Interface
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Re: VoteSys
VoteSys v13
Admin Settings
- VoteMenu no longer automatically opens for spectators at the end of the match
- Fix 436 clients not being able to join servers with VoteSys
- Added player limits
- To MapLists
- To Presets: MinPlayers, MaxPlayers
- Allow clients to sort the map list
- Support Assault
- Make the behavior of
MidGameVoteThreshold
more intuitive - Added the option of replacing the chat interface with a logo
- Shown to players the first time they open the VoteMenu per match
- Optionally has buttons with links along the bottom edge
- Split server settings UI into three parts to make more space
Admin Settings