VoteSys

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Deaod
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Posts: 42
Joined: Fri Jul 10, 2020 9:22 am

Re: VoteSys

Post by Deaod »

VoteSys v14
  • Added "Suggest" Button between "Vote" and "Random"
    • Automatically votes for a random map from the current map list
  • Added context menu to map list
    • You can change how the map list is sorted in that menu
  • Added presets settings menu
  • Added setting LogoDrawRegion
  • Added setting bEnableACEIntegration
    • If true and ACE is running, use ACE to identify players for the purposes of enforcing bans
    • Defaults to false
  • Fixed size of logo area
  • Logo buttons are always clickable
  • VoteSys now closes automatically when travelling due to logo button click
Admin Presets Settings UI
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Hostile
Posts: 2
Joined: Wed Apr 07, 2021 4:31 am

Re: VoteSys

Post by Hostile »

This is a very good vote system for UT. It works fast compared to others. It is real good at managing the server files, and I like the logo picture added. Nice touch. :gj:
The 1 thing that I would like to be able to do, is for it to have an option per preset to run without bringing up map vote at all. Just stay in its preset running maps until commanded. Most people do not vote :noidea , but it would be nice for anyone to be able to change a map/preset.
Having no key bind option, I use
'UT command" to bring up vote.
Everyone plays mostly 1 preset on my server. Rarely do they try other presets. Having the vote come up for them would be great. Then if no one plays on the server it goes back to the default preset, were it would run through the maps as any server. Having it old school that way, then having it programable for the people that know how would be great!
Deaod
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Posts: 42
Joined: Fri Jul 10, 2020 9:22 am

Re: VoteSys

Post by Deaod »

You probably want to set bAlwaysUseDefaultPreset to False in the servers settings. This will make the server remain on the current preset if nobody votes. The server will still switch back to the default preset after it crashes, or if the idle timeout is hit.

I could probably add a flag that makes the vote menu not open up automatically at the end of the game, if this is really what you want. Please do let me know if i understood your request correctly.

I'm glad you like VoteSys.
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Hostile
Posts: 2
Joined: Wed Apr 07, 2021 4:31 am

Re: VoteSys

Post by Hostile »

I could probably add a flag that makes the vote menu not open up automatically at the end of the game, if this is really what you want. Please do let me know if i understood your request correctly.

Yes!! Have it in each preset to ether run through all the maps with no vote, or bring up map vote at the end of game.
That way it would run all the maps in the default preset, with no map vote unless commanded.
Or if another preset is called on, it could bring up map vote at end of the game.
Then if no one's on the server, it goes back to default preset, running maps, with no map vote.
It's already a very good vote. Thanks for your work. :tu:

PS: Perfect, Thank You! :D
Deaod
Average
Posts: 42
Joined: Fri Jul 10, 2020 9:22 am

Re: VoteSys

Post by Deaod »

VoteSys v15
Features
  • Allow Players to mark individual maps as favorites
    • Favorites apply across presets
      Marking a map as a favorite in one presets map list will mark that map as a favorite in all other presets' map lists
    • Favorites apply across servers
      Marking a map as a favorite on one server will mark that map on all other servers as a favorite as well
    • Map list can be sorted such that favorites are always at the top
  • Added server and preset setting bOpenVoteMenuAutomatically
    • If True (the default), the vote menu gets opened automatically when the vote countdown starts
    • If False, the vote menu never gets opened automatically, but can be opened manually
    • If the server setting bOpenVoteMenuAutomatically is False, the vote menu will never open automatically. If it is True, the value for the currently active preset will determine behavior.
  • Preset List in Admin UI now has a horizontal scrollbar
Bugfixes
  • No longer creates objects in the Transient package
  • No longer writes scary message about failed texture load to log if no logo is configured
  • Logo will no longer appear in front of logo buttons
  • Suggest button will now be disabled if no preset is selected
  • Aligned SettingState label in Admin UI with button labels
  • Settings window will now remember its position
  • Banned players will now be kicked as soon as possible instead of waiting up to 30 seconds
  • Bans will now be saved to disk eagerly
  • Players with an empty ACE HWID can no longer be banned
Overview
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