Map-scaling
Re: Map-scaling
I tested that in the past and would say not really.
Scaling works fine, but have everything has to be replaced.
All actors will still stay at their spot. Imagine a 128³ box in the corner of a 1024³ room and set all brush sizes (in properties) to 0.5. The box is now outside in 3 dimensions.
Maybe it works with very simple maps, like in my example, you could use a "copiier", build a cube around the whole thing (do not add or subtract), deintersect, move that red thingie, then subtract or add (depending where you place it) ....
Maybe, in the void, first subtract, then add, but then yyou will have add and subtract at the same spot. Not sure if that is good. And now place all other actors
Scaling works fine, but have everything has to be replaced.
All actors will still stay at their spot. Imagine a 128³ box in the corner of a 1024³ room and set all brush sizes (in properties) to 0.5. The box is now outside in 3 dimensions.
Maybe it works with very simple maps, like in my example, you could use a "copiier", build a cube around the whole thing (do not add or subtract), deintersect, move that red thingie, then subtract or add (depending where you place it) ....
Maybe, in the void, first subtract, then add, but then yyou will have add and subtract at the same spot. Not sure if that is good. And now place all other actors
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Re: Map-scaling
maybe this tool can help you.
cheers,
Pietro
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Re: Map-scaling
Maybe possible but generally not recommended due to how each brush calculates its position. You would have to manually align each brush again. Also not recommended due to general scaling also changing how things like lens flares are being displayed. You'd also have to go through pathing and such to make sure you haven't broken any valid paths.
Re: Map-scaling
Yes. It is possible.
Via already mentioned MapScale at least.
In upcoming v469d can appear new tool - Scale map
https://github.com/OldUnreal/UnrealTour ... issues/806
Some of my recent ports use this tool extensively.
Like CTF-XV-Firenze, CTF-XV-Astorial, CTF-XV-Face and many others, which convert from UT99 source.
Re: Map-scaling
I use UT2004 editor, to scale the map, but you still have to go back and remake movers and put all the items where they ere.
Binary Space Partitioning