Convert from UT2004 for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 1d485.html
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-AtariCombat
-
- Godlike
- Posts: 3117
- Joined: Sat Mar 21, 2020 5:32 am
CTF-XV-AtariCombat
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Sun Sep 03, 2023 10:54 am, edited 2 times in total.
-
- Godlike
- Posts: 2961
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: CTF-XV-AtariCombat
Nice idea of this one lol, will try it out when I can, though I'd say tanks only would probably fit it a little more with the theme
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 3117
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-AtariCombat
Even with jeeps this map hard. With tanks it goes to be insane hard.
Gameplay on map:
Automatically merged
-
- Skilled
- Posts: 201
- Joined: Wed Jun 09, 2021 12:13 am
Re: CTF-XV-AtariCombat
Oh that's nice, I have fond memories of the original UT2004 map, it was hard to find it before it became part of the unreal archive collection. Also I remember that there was a huge collection of custom songs for UT2004 that has a different version of the song that plays in AtariCombat, I actually prefer that version. I also remember bots being unable to use the atari tanks because the paths are too thin
Somewhere in Nevada...
-
- Godlike
- Posts: 10159
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: CTF-XV-AtariCombat
I actually had an Atari 2600 when I was a kid, the Combat cartridge was my favorite one.
This looks pretty on point, but too many vehicles. 1 or 2 would be ideal.
This looks pretty on point, but too many vehicles. 1 or 2 would be ideal.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3117
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-AtariCombat
Originally this map come with very non-atari music. This one I pickup on modarchive.org:
https://modarchive.org/index.php?reques ... ery=152595
Also this map come in name VCTF-SpamSupreme on MiA server. I return it back to original name, and only after found it on UnrealArchive.
If there be 1 or 2 vehicles, then it be simple raping base by jeeps. Ideally capture enemy vehicles and you good to go. Make raids, heal vehicles - nobody able stop or catch you.
Even on CTF-XV-Oasis skilled players able manage stole both tanks from opposite team, after that it goes to simple rape with 4 tanks vs another team.
Originally with map come THAT:
Current track in parts remind me this:
https://modarchive.org/index.php?reques ... ery=152595
Also this map come in name VCTF-SpamSupreme on MiA server. I return it back to original name, and only after found it on UnrealArchive.
If there be 1 or 2 vehicles, then it be simple raping base by jeeps. Ideally capture enemy vehicles and you good to go. Make raids, heal vehicles - nobody able stop or catch you.
Even on CTF-XV-Oasis skilled players able manage stole both tanks from opposite team, after that it goes to simple rape with 4 tanks vs another team.
Automatically merged
Spoiler
You be warned...
Spoiler
Automatically merged
-
- Godlike
- Posts: 10507
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
-
- Godlike
- Posts: 3117
- Joined: Sat Mar 21, 2020 5:32 am
-
- Godlike
- Posts: 3117
- Joined: Sat Mar 21, 2020 5:32 am
-
- Godlike
- Posts: 3117
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-AtariCombat
v1
- Improve paths.
- Improve how defenders handle vehicles.
- Fixed textures align.
Now need XVehicles at least v59 for load.
Update in first post: viewtopic.php?t=15645
- Improve paths.
- Improve how defenders handle vehicles.
- Fixed textures align.
Now need XVehicles at least v59 for load.
Update in first post: viewtopic.php?t=15645