Map Vote Extended - MVE2h

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esnesi
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Re: Map Vote Extended - MVE2h

Post by esnesi »

IRSAgent wrote: Thu Aug 15, 2024 6:24 pm Thank you! I didn't know that I had to create the filter, too. I'll re-order the mutators too but I'm just wondering, why would I want to change the load order? Does it make FNN work better?
Well in your config you run the weapon mutator before you actually run newnet.
The logical choice is to run Newnet first, before loading the preferred weaponmutator NewNetFM in this case, as the mutator requires the base mutator > newnet.
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IRSAgent
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Re: Map Vote Extended - MVE2h

Post by IRSAgent »

Hello, is there is maximum amount of custom games in MVE2h? For some reason, my server won't load any past 33.
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Barbie
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Re: Map Vote Extended - MVE2h

Post by Barbie »

IRSAgent wrote: Sat Jan 25, 2025 9:53 pm Hello, is there is maximum amount of custom games in MVE2h? For some reason, my server won't load any past 33.
Looks like the maximum is 100:
MVE2h.u wrote:

Code: Select all

class MapVoteWRI extends WRI;
...
var string CustomGames[100];
The original MVE_Config.ini has 35 defined CustomGames but maybe that amount has never been tested.
"If Origin not in center it be not in center." --Buggie
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IRSAgent
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Re: Map Vote Extended - MVE2h

Post by IRSAgent »

Barbie wrote: Sat Jan 25, 2025 10:20 pm
IRSAgent wrote: Sat Jan 25, 2025 9:53 pm Hello, is there is maximum amount of custom games in MVE2h? For some reason, my server won't load any past 33.
Looks like the maximum is 100:
MVE2h.u wrote:

Code: Select all

class MapVoteWRI extends WRI;
...
var string CustomGames[100];
The original MVE_Config.ini has 35 defined CustomGames but maybe that amount has never been tested.
Yeah, it says that but I just did a bunch of testing and it seems to not be the case? I even removed and re-added custom games and I can confirm that it won't load any past 33. I would be interested in seeing someone's config if they've got more than 33 to load.   
Auto merged new post submitted 2 minutes later
...Nevermind... I just found this at the end of my file. Removing it seems to fix the issue. I must've accidentally pasted it down there. Another user error post from me lol.

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esnesi
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Re: Map Vote Extended - MVE2h

Post by esnesi »

IRSAgent wrote: Sat Jan 25, 2025 9:53 pm I must've accidentally pasted it down there. Another user error post from me lol.
That's indeed the behavior you'll see when messing with orders.
We currently got 85 CustomGames of the 100 in use.
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Re: Map Vote Extended - MVE2h

Post by IRSAgent »

Does anyone know how to set up the Unreal Badlands mod with MVE? This is the current set up, but it doesn't seem to be loading the weapons

Code: Select all

CustomGame[44]=(bEnabled=True,GameName="Wild West",RuleName="Normal",GameClass="BADLANDS.TeamShootout",FilterCode="bl",bHasRandom=True,VotePriority=1.000000,MutatorList="fnn286.NewNetServer,fnn286.NewNetSA,fnn286.NewNetGH,fnn286.DoubleJump,fnn286.ScoreSave,fchat35.FChat,WhoPushedMe.WhoPushedMe,NWUltraGoreSSEd.NWBloodyMess_UGSSE",Settings="",Packages="Badlands,TexxSkins,WesternExtras,NWUltraGoreSSEd,fnn286,fchat35",TickRate=0,ServerActors="",Extends="")
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esnesi
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Re: Map Vote Extended - MVE2h

Post by esnesi »

IRSAgent wrote: Fri Feb 21, 2025 11:45 pm Does anyone know how to set up the Unreal Badlands mod with MVE? This is the current set up, but it doesn't seem to be loading the weapons
Unreal Badlands is a total conversion, meaning it's a client with a installer meant for single play.
You can't host a server in UT99 with this.

Maybe you can use some mods that come with it, make sure to list the correct serverpackages and classnames.
But i don't have experience with the mod.
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Re: Map Vote Extended - MVE2h

Post by revok14 »

Greetings. Read through here and found my solution for changing timelimit and fraglimits. Think I was looking in the config file instead of the .ini file. Will check when I get home from work.

I had another issue: I have custom skins loaded and when I voted my first map, the skins were disabled as soon as I started the new map. Is there a command that would keep this from happening?
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esnesi
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Re: Map Vote Extended - MVE2h

Post by esnesi »

revok14 wrote: Thu Sep 11, 2025 7:41 pm Greetings. Read through here and found my solution for changing timelimit and fraglimits. Think I was looking in the config file instead of the .ini file. Will check when I get home from work.

I had another issue: I have custom skins loaded and when I voted my first map, the skins were disabled as soon as I started the new map. Is there a command that would keep this from happening?
It sounds like you're having a serverpackage issue.
In which ini's and where did you specify the serverpackages for the skins?

It helps if you post your config in

Code: Select all

code brackets
MalkinBird
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Re: Map Vote Extended - MVE2h

Post by MalkinBird »

I have different gamemodes but I autofill bots into them, is there a way to change the idealplayercount or something so that say that maybe duel will only have a 2 player slot, ctf might have 8 etc?
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Re: Map Vote Extended - MVE2h

Post by _21 »

MalkinBird wrote: Fri Nov 14, 2025 6:34 pm I have different gamemodes but I autofill bots into them, is there a way to change the idealplayercount or something so that say that maybe duel will only have a 2 player slot, ctf might have 8 etc?
For each gametype you can set a different MinPlayers setting, you can set for DM MinPlayers=2 and for CTF MinPlayers=8.

Code: Select all

CustomGame[10]=(GameClass="Botpack.DeathMatchPlus", "Settings="FragLimit=15,TimeLimit=5,MinPlayers=2", ... )
CustomGame[11]=(GameClass="Botpack.CTFGame", "Settings="FragLimit=15,TimeLimit=5,MinPlayers=8", ... )
The above is example config, I ommited most properties, use it to copy the settings to your existing config.

You can also set MaxPlayers, it exists, but it will exclude players from server when going from CTF to DM only 2 players will be able to join. You can try and see if it works the way you want it.

Note MinPlayers and MaxPlayers some of these settings are "globalconfig" meaning the same value is shared between all gametypes. So best practice is to define it for every gametype if you define it for one. Or use the DefaultSettings to set a default and per gametype only set MinPlayer where you want to deviate from the default.
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Re: Map Vote Extended - MVE2h

Post by revok14 »

Note MinPlayers and MaxPlayers some of these settings are "globalconfig" meaning the same value is shared between all gametypes. So best practice is to define it for every gametype if you define it for one. Or use the DefaultSettings to set a default and per gametype only set MinPlayer where you want to deviate from the default.
i never knew this. I'll re-visit and see if I can get the desired result. I was having an issue where the player count was not changing from gametype to gametype even though I had specified the numbers in the custom game configs.
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_21
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Re: Map Vote Extended - MVE2h

Post by _21 »

Yeah it's not an intuitive thing. It took me a while to hunt it down and understand it when I was first learning unrealscript. There are quite a few settings that are "globalconfig" so need to be careful with those as they will be shared between all gametypes. I usually check in source code to see which setting is which, link here to deatmatch https://unrealarchive.org/unrealscript/ ... hMatchPlus you can see MinPlayers is among the first globalconfig then FragLimit is just regular config.

When in doubt specify it for every gametype. Can't go wrong with being more specific with the settings. If you're less specific you can get configuration bleeding over from one gametype to the other if the settings is declared as globalconfig.
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Re: Map Vote Extended - MVE2h

Post by MalkinBird »

_21 wrote: Fri Nov 14, 2025 7:54 pm
MalkinBird wrote: Fri Nov 14, 2025 6:34 pm I have different gamemodes but I autofill bots into them, is there a way to change the idealplayercount or something so that say that maybe duel will only have a 2 player slot, ctf might have 8 etc?
For each gametype you can set a different MinPlayers setting, you can set for DM MinPlayers=2 and for CTF MinPlayers=8.

Code: Select all

CustomGame[10]=(GameClass="Botpack.DeathMatchPlus", "Settings="FragLimit=15,TimeLimit=5,MinPlayers=2", ... )
CustomGame[11]=(GameClass="Botpack.CTFGame", "Settings="FragLimit=15,TimeLimit=5,MinPlayers=8", ... )
The above is example config, I ommited most properties, use it to copy the settings to your existing config.

You can also set MaxPlayers, it exists, but it will exclude players from server when going from CTF to DM only 2 players will be able to join. You can try and see if it works the way you want it.

Note MinPlayers and MaxPlayers some of these settings are "globalconfig" meaning the same value is shared between all gametypes. So best practice is to define it for every gametype if you define it for one. Or use the DefaultSettings to set a default and per gametype only set MinPlayer where you want to deviate from the default.
Nice, so I guess if MinPlayers is a parameter then MaxPlayers would be one as well if that variable exists. Nice, most appreciated! :rock:
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esnesi
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Re: Map Vote Extended - MVE2h

Post by esnesi »

MalkinBird wrote: Sun Nov 23, 2025 7:24 pm Nice, so I guess if MinPlayers is a parameter then MaxPlayers would be one as well if that variable exists. Nice, most appreciated! :rock:
These values derive from UnrealTournament.ini and their gametype settings.
For example under Botpack.TeamGamePlus you got;

MaxTeams=2
MaxTeamSize=16

In case you have multiple Team configurations in MVE, you can specify different values for each config.
As _21 mentioned, some settings can apply to all gametypes. So be aware on these like MinPlayers and TimeLimit.