CTF-XV-SummerVillages
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- Godlike
- Posts: 3340
- Joined: Sat Sep 12, 2015 8:46 pm
Re: CTF-XV-SummerVillages
I can confirm that I can enter and exit the vehicles OK - I'm not using XC_Engine. So not a map issue nor an issue to do with XVehicles per se.
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- Experienced
- Posts: 104
- Joined: Mon Oct 19, 2020 6:53 pm
Re: CTF-XV-SummerVillages
Yup, I have some problem on V2 (other not tested) with 469b&XC.
And then my own ucc.init restarts the server of exceeding the cpu time.
Ok, disable collision hook in server.ini:
The game seems to be working okay. I can enter end ride the vehicles. Bots run around and kill each other. But in log:
Code: Select all
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 9 times.
Log: [CG] ActorInfo::IsValid -> Using invalid object
XC_Engine: === Last line repeats 172 times.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 16 times.
Log: [CG] ActorInfo::IsValid -> Using invalid object
XC_Engine: === Last line repeats 3 times.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 7 times.
Log: [CG] ActorInfo::IsValid -> Using invalid object
XC_Engine: === Last line repeats 3 times.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
XC_Engine: === Last 2 lines repeat 2 times.
Ok, disable collision hook in server.ini:
Code: Select all
[XC_Engine.XC_GameEngine]
bCollisionHashHook=False
Code: Select all
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 6986 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 9394 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 826 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 63 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 63 times.
<...>
ScriptWarning: CTFGame CTF-XV-SummerVillagesV2.CTFGame0 (Function Botpack.CTFGame.AssessBotAttitude:002C) Accessed None 'PlayerReplicationInfo'
XC_Engine: === Last line repeats 2359 times.
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- Godlike
- Posts: 1998
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-SummerVillages
Code: Select all
function byte AssessBotAttitude(Bot aBot, Pawn Other)
{
if ( Other.PlayerReplicationInfo != None && aBot.PlayerReplicationInfo.Team == Other.PlayerReplicationInfo.Team )
return 3; //teammate
else if ( (Other.bIsPlayer && (Other.PlayerReplicationInfo != None && Other.PlayerReplicationInfo.HasFlag != None))
|| (aBot.PlayerReplicationInfo.HasFlag != None) )
return 1;
else
return Super.AssessBotAttitude(aBot, Other);
}
Look like it related to aBot.
Also wanna note - this map work flawless without XV. So possible you need address issues to XC.
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- Godlike
- Posts: 6188
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: CTF-XV-SummerVillages
Ahoy... First Thing is that BotPack.CTFGame WAS NEVER designed for creatures...
Pretty relevant above since v1.
If Bot freelancer has deal with Attitude toward something else than normal player, results are seen. The same is in maps with Cannons and all "creative"
And NO is not related to "aBot" Bot Mbot. They are calling function from controller which is EPIC, as usual...
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- Average
- Posts: 78
- Joined: Fri Oct 14, 2022 5:01 pm
- Personal rank: world's worst mapper
Re: CTF-XV-SummerVillages
A little tip...you might wanna make the water transparent as well as mirrored...greatly helps with FPS.
"I am the Alpha and the Omega." -Xan Kriegor, 2341.
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- Godlike
- Posts: 1998
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-SummerVillages
Water already transparent.
Mirrored water (bottom of lake, produce glitches and be removed in v2).
Mirrored water (bottom of lake, produce glitches and be removed in v2).
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- Skilled
- Posts: 232
- Joined: Wed May 09, 2012 5:56 pm
- Location: Glendale, AZ
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- Godlike
- Posts: 1998
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-SummerVillages
In first post be not latest video footage.
I go replace with this one:
There ambient sounds: wind, water and birds.
Creatures: fishes and nali rabbits.
Fixed water.
Closed holes and masked few HOMs.
And so on.
I go replace with this one:
There ambient sounds: wind, water and birds.
Creatures: fishes and nali rabbits.
Fixed water.
Closed holes and masked few HOMs.
And so on.