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playerSlots=20
vipSlots=2
adminSlots=4
spectatorSlots=6
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playerSlots=20
vipSlots=2
adminSlots=4
spectatorSlots=6
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// Update player slots if set to variable.
if (variablePlayerSlots) {
playerSlots = level.game.maxPlayers;
}
Oh, that's what "Variable slots" is for. I thought that the slots maximum would be adjusted according to the player count.Buggie wrote: ↑Thu Jan 19, 2023 11:17 pmCode: Select all
// Update player slots if set to variable. if (variablePlayerSlots) { playerSlots = level.game.maxPlayers; }
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[Engine.GameInfo]
MaxSpectators=2
MaxPlayers=32
Haha, my first thought - no, I edited the INI file (as the same user the UT server is running with) and could save it without problems.
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Added: Option to use variable player slots (admin and vip slots will be disabled).
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MaxSpectators=2
MaxPlayers=16
here you have 20+2+4+6 = 32 slotsplayerSlots=20
vipSlots=2
adminSlots=4
spectatorSlots=6
Check your mapvote slotsBarbie wrote: ↑Thu Jan 19, 2023 10:47 pm NexgenServersettingsBasic.jpg
Can anyone tell why the combinationdoes not work? playerSlots is reset after every match to 16. And it does not matter if I change it with the GUI or in the INI file.Code: Select all
playerSlots=20 vipSlots=2 adminSlots=4 spectatorSlots=6
Whow, MapVote controls the allowed amount of players? What setting is that?
Barbie wrote: ↑Thu Jan 19, 2023 10:47 pm NexgenServersettingsBasic.jpg
Can anyone tell why the combinationdoes not work? playerSlots is reset after every match to 16. And it does not matter if I change it with the GUI or in the INI file.Code: Select all
playerSlots=20 vipSlots=2 adminSlots=4 spectatorSlots=6
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variablePlayerSlots=True
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variablePlayerSlots=False