In UT exists bug. If you kill more then 9 enemies it stop show message "M O N S T E R K I L L !!!" and stop saying that.
Possible some users think it is feature. Possible some consider this as bug.
Possible exists some 3rd party mutators, which try fix it, and add missed sounds.
Or possible different sounds.
Should it be fixed for v469d and play for any kill more 9 same as for 4-9 - "M O N S T E R K I L L !!!"? Please poll.
Should be Multikill messages over 9 announced?
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- Godlike
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- Adept
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Re: Should be Multikill messages over 9 announced?
i don't know if you know that but custum mod like ssb or Monsterhuntgold use custum multikillmessages like that
For monsterhuntGold :
in ssmartsb
For monsterhuntGold :
Code: Select all
static function string GetString(optional int Switch,optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2,optional Object OptionalObject )
{
switch (Switch)
{
case 1:
return "Double Kill!";
break;
case 2:
return "Multi Kill!";
break;
case 3:
return "Mega Kill!";
break;
case 4:
return "ULTRA KILL!!";
break;
case 5:
return "M O N S T E R K I L L !!!";
break;
case 6:
return "L U D I C R O U S K I L L !!!!";
break;
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
case 30:
case 31:
case 32:
case 33:
case 34:
case 35:
case 36:
case 37:
case 38:
case 39:
return "H O L Y S H I T !!!!!!!";
break;
case 40:
case 41:
return "Is Still GOING...";
break;
}
return "";
}
Code: Select all
static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
{
switch( Switch )
{
case 0: return "";
break;
case 1: return default.DoubleKillString;
break;
case 2: return default.TripleKillString;
break;
case 3: return default.MultiKillString;
break;
case 4: return default.MegaKillString;
break;
case 5: return default.UltraKillString;
break;
case 6: return default.MonsterKillString;
break;
case 7: return default.LudicrousKillString;
break;
case 8:
case 9:
case 10: return default.HolyShitString;
break;
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20: return default.WickedString;
break;
default:
break;
}
return "";
}
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- Godlike
- Posts: 3006
- Joined: Sat Mar 21, 2020 5:32 am
Re: Should be Multikill messages over 9 announced?
Awful. Epic made mistake and all mods brainless copy it.
What be in monsterhuntGold after 41? Silence? In MH 42+ in row can be easy achieved by powerful guns like bpak.
SSB all be same, but after 20.
Anyway this mods replace announcer, so by discussed change they be not affected.
What be in monsterhuntGold after 41? Silence? In MH 42+ in row can be easy achieved by powerful guns like bpak.
SSB all be same, but after 20.
Anyway this mods replace announcer, so by discussed change they be not affected.
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- Godlike
- Posts: 3723
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Should be Multikill messages over 9 announced?
Yes, I use 2K4Sounds and that mutator will play Ludicrous Kill!!! and HolyShit!!! - it will continue to play them if one keeps on getting enough kills. So no silence after 20 or 41 (as far as I recall anyway).
It will obviously use whatever voice/announcer that one wants to use, which I don't thing one can achieve in default UT without renaming a voice/announcer file to Announcer.uax.
It will obviously use whatever voice/announcer that one wants to use, which I don't thing one can achieve in default UT without renaming a voice/announcer file to Announcer.uax.
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- Adept
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- Location: suisse
Re: Should be Multikill messages over 9 announced?
and the annoucervoice int is no the same thant frt for exemple. " the sound prepare for battle doesn't existe in frt.
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- Novice
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Re: Should be Multikill messages over 9 announced?
I say yes, but that's just me.
"You're always dancing down the street, with your suede blue eyes"
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- Adept
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- Location: suisse
Re: Should be Multikill messages over 9 announced?
Buggie wrote: ↑Sun Jan 22, 2023 10:15 pm Awful. Epic made mistake and all mods brainless copy it.
What be in monsterhuntGold after 41? Silence? In MH 42+ in row can be easy achieved by powerful guns like bpak.
SSB all be same, but after 20.
Anyway this mods replace announcer, so by discussed change they be not affected.
if you want to see the MH2 visiste the 467Monsterhunt server the ip is on my signature. ( we have a custum version of MH2Gold that i have done for my team)
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- Adept
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Re: Should be Multikill messages over 9 announced?
in Monsterhuntv2Gold that display still goiinG !!" with the sound dominatingBuggie wrote: ↑Sun Jan 22, 2023 10:15 pm Awful. Epic made mistake and all mods brainless copy it.
What be in monsterhuntGold after 41? Silence? In MH 42+ in row can be easy achieved by powerful guns like bpak.
SSB all be same, but after 20.
Anyway this mods replace announcer, so by discussed change they be not affected.