FragNewNet

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asosed
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FragNewNet

Post by asosed »

This is basically a Multiplayer online ping compensation modification which enables smooth gameplay with pings upto ~ 200ms.

About NewNet:
  • Based on the anticheat and hack protection mod UTPure and now redundant mods Zeroping and ZeroPingPlus
  • No delay before firing at high ping
  • Motion compensation at high ping
  • Smooth movements at high ping
  • Fast weapon switch
About FragNewNet (FNN):
  • Based on the UltimateNewNet Beta 1e. UltimateNewNet is based on the NewNet.
  • Contains IG+ code
  • Contains many fixes and improvements
  • Compatible with most normal weapons mods and gametypes
  • Contains inside the package a lot of convenient mutators for the server
  • Contains inside the package different gametypes (TeamLMS, ComboGib, Instagib, etc)
Full Readme inside archive.
Readme
DESCRIPTION
NewNet - "Modern Netcode for UT99 (AKA a bunch of hacks)" ©

Main features NewNet:
- no delay before firing at high ping
- motion compensation at high ping
- smooth movements at high ping
- fast weapon switch

FragNewNet (FNN) is based on the UltimateNewNet Beta 1e (UN1e) by Deepu
UltimateNewNet is based on the original NewNet code written by TimTim
FNN contains IG+ code

FNN is primarily intended for classic game modes (DM, TDM, LMS, CTF, AS, DOM).
Inside the package there are mutators that modify these game modes (TeamLMS, ComboGib, Instagib, etc)
UPDATE FNN
Copy the new fnnXXX.u (XXX - new version FNN, YYY - old version FNN) to System folder game.

Change the all values fnnYYY to fnnXXX ​​in the files:
UnrealTournament.ini, FragNewNet.ini, mapvote.ini (the name file may be different depending on the mapvote you are using)

EXAMPLE:

UnrealTournament.ini
ServerPackages=fnnYYY --> ServerPackages=fnnXXX
ServerActors=fnnYYY.NewNetServer --> ServerActors=fnnXXX.NewNetServer

FragNewNet.ini
[fnnYYY.UTPure] --> [fnnXXX.UTPure]
[fnnYYY.DoubleJump] --> [fnnXXX.DoubleJump]
etc.
INSTALLATION FNN
Copy the fnnXXX.u (XXX - version FNN) to System folder game.

UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=fnnXXX
ServerActors=fnnXXX.NewNetServer (or as a mutator: fnnXXX.NewNetServer)

After starting the server, the FragNewNet.ini file with the FNN settings is created in the System folder game.
Description of settings:
The default damage values ​​are the same as in the original game. To get the real damage value, multiply the FNN value by 1.5
[fnnXXX.UTPure]
HammerDamagePri=60.000000
HammerDamageSec=20.000000
HammerDamageSelfPri=36.000000
HammerDamageSelfSec=24.000000
EnforcerDamage=17.000000 (Hitscan damage)
BioDamagePri=40.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
BioDamageSec=75.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
BioDamageCharging=150.000000 (Damage when fired with a not fully charged BioRifle)
BioDamageCharged=300.000000 (Damage when fired with a fully charged BioRifle)
ShockDamagePri=40.000000 (Hitscan damage)
ShockDamageSec=55.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
ShockDamageCombo=165.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
PulseDamagePri=20.000000 (Hitscan damage)
PulseDamageSec=4.000000 (Hitscan damage)
RipperDamagePri=30.000000 (Hitscan damage)
RipperDamageSec=34.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
MinigunDamagePri=9.000000 (Hitscan damage)
MinigunDamageSec=14.000000 (Hitscan damage)
FlakDamagePri=16.000000 (Damage from one chunk. One shot contains 8 chunk)
FlakDamageSec=70.000000 (Projectile Direct Hit Damage. The projectile, upon hitting the surface, explodes and releases 8 chunk)
RocketDamagePri=75.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
RocketDamageSec=80.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
SniperDamagePri=40.000000 (Hitscan damage)
SniperHeadshotDamage=100.000000 (Hitscan damage)
H4xDamagePri=45.000000 (Hitscan damage)
H4xHeadshotDamage=100.000000 (Hitscan damage)
H4xSpeed=1.000000 (Reload speed)
HookDamageMode0=1.000000 (Damage for setting HookKillMode=0)
HookDamageMode1=13.000000 (Damage for setting HookKillMode=1)
ComboGibDamagePri=700.000000 (Hitscan damage)
ComboGibDamageSec=700.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
ComboGibDamageCombo=700.000000 (Deals damage in a radius. The further from the center of the body, the less damage)
ComboGibDamageType=jolted (Makes fnn compatible with some announcer mutators for combo kill detection.
For example, for the ComboWhoreAnnouncerV1a mutator, change the value to ShockCombo)
bNNAnnouncer=True (True - automatically add an announcer for new multi Kill messages for players and spectators, False - automatically
add an announcer for classic multi Kill messages for players and spectators.)
bAnnouncerForSpecs=True (False - turns off the any announcers for spectators. This is to allow administrators to use third-party mods
for multikill messages. True - activates the announcer for spectators. If NNAnnouncer=True there will be new multikill messages.
If NNAnnouncer=False - classic multikill messages.)
bDMPlayerCount=False (True - displays the number of players in the game in the HUD)
bTeamPlayerCount=False (True - displays the number of players in each team (blue and red) in the HUD)
bHUDCTF4=False (True - if the game mode is CTF4, then the CTF4 HUD will be used)
bHUDMultiCTF=False (True - if the game mode is MiltiCTF, then the MiltiCT HUD will be used)
bDoubleEnforcers=True (False - the player will not get a second Enforcer when picked up, only ammo)
bBrightPlayer=False (This function makes the player to look brighter, it does not change the parameters of the light (brightness or such),
only makes him immune to light, practically becomes visible all the time, including in dark places)
bSpecBehindView=True. (False - Spectators has behindview 0 by default).
bShowCarcass=True (True - the corpses will be visible after kills. False - the corpses will be hidden).
bShootCarcass=True (True - players can destroy corpses with weapons. False - corpses are only visible, but not part of the game)
bBunnyHopping=True (False - players will be slowed down to ground speed upon landing, which prevents Bunny Hopping.
True - landing works like before in newnet)
bSmoothFOVChanges=False (True - smooths out FOV changes so they arent as jarring when spawning and zooming with a sniper rifle)
bRedeemerControls=False (True - adds the ability to control the speed of Redeemer Warhead (crouch - reduces speed, jump — increases speed))
PlayerPacks[0]= (Config list of supported player packs)
PlayerPacks[1]=
PlayerPacks[2]=
bForceDefaultHitSounds=False (True - clients will be forced to use HitSound installed on the server by default,
False - clients can select hitsounds themselves by entering in the console: hitsounds 1/2/3/4/5/6/7/8/9/off)
DefaultHitSound=2
DefaultTeamHitSound=3
bAdvancedTeamSay=False (True – enable Advanced TeamSay:
%H = Your current health. Example - 80 Health
%h = Your current health. Example - 80%
%W, %w = Your current weapon. Example - a Sniper Rifle
%A = Your current Armor. Example - 150 Armor
%a = Your current Armor. Example - 150A
%P = Your current Position/Task. CTF Only)
bAutoPause=False (Enable or disable autopause. bTournament only)
MinClientRate=12000 (Minimum allowed client rate)
MaxClientRate=25000 (Maximum allowed client rate)
bUseOldLogo=False (True - use old logo FNN bottom left in start game)
bUsePureConsole=False (True - replace Console with own Console for prevent undesired alter settings)
INSTALLATION SKINS Bonus Pack 1, Bonus Pack 4
This skin packs within itself such skins as: Nali Cow, Nali, Skaarj Trooper, XanMK2, WarBoss
Some skins may have problems with team colors in team games.

Copy the BP1HXXX.u, BP4HXX.u (XXX - version FNN) to System folder game.
Copy the UTBonusPacks to System folder game.

UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=BP1HXXX
ServerPackages=BP4HXXX
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars

FragNewNet.ini
[fnnXXX.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
INSTALLATION SKINS Valhalla Avatar
These skin pack a number of bugs due to incompatibility with FNNt:
- flying after the start of the match
- "freezing" after death
- maybe others
This skin pack contains a lot of confusing code. It takes a lot of time and effort to tidy up this code and make it FNN compatible.
I strongly advise against using these skin pack on your server. If you do decide to do this, then what you need to know:
- These skins need to be run without BP1 and BP4.
- This skin pack contains such skins as:
Male 1, Male 2, Male 3, Female 1, Female 2, Nali, Skaarj Trooper, Nali Cow, War Boss, Xan Mark ][, Boss.
They can be selected in the game in the "Player Settings" menu after you enter the server
- This skin pack allows clients to see their own set skin on a server, when the server has no ServerPackage set. Other clients will still
see the default skin, unless a ServerPackage on the server is set which sends it to all clients.

Copy the VAHXXX.u (XXX - version FNN) to System folder game.

UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=VAHXXX

FragNewNet.ini
[fnnXXX.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
GAME MODES AND MUTATORS
Last Man Standing
MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")

UnrealTournament.ini
[fnnXXX.LastManStanding]
bDynamicBots=False
NumberDynamicBots=0
FragLimit=20
TimeLimit=13
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
Last Team Standing
MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.TLastManStanding",NewPrefix="TeamLMS",Mutators="",Settings="MinPlayers=2")

UnrealTournament.ini
[fnnXXX.TLastManStanding]
bNoTeamChanges=False
FriendlyFireScale=1.000000 (do not change this value, change this value in mapvote)
MaxTeams=2
GoalTeamScore=0.000000
MaxTeamSize=16
FragLimit=0
TimeLimit=15
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
InstaGib
Mutator: fnnXXX.NewNetIG

FragNewNet.ini
[fnnXXX.NewNetIG]
bTeamColor=False (Team color of weapons and shots)
Zoom InstaGib
Mutator: fnnXXX.NewNetZIG
Sniper Arena
Mutator: fnnXXX.NewNetSA

FragNewNet.ini
[fnnXXX.NewNetSA]
bAllowJumpBoots=True
bAllowHealthPickups=True
bAllowArmorItems=True
bAllowInvisibility=False
bAllowAmplifier=False
Shock Domination
Mutator: fnnXXX.NewNetSDOM
RocketArena
Mutator: fnnXXX.NewNetRA

FragNewNet.ini
[fnnXXX.NewNetRA]
bAllowJumpBoots=True
bAllowHealthPickups=True
bAllowArmorItems=True
bAllowNoSmoke=True (True - removes smoke from rockets)
bAllowInvisibility=False
bAllowAmplifier=False
bAllowRedeemer=False
ComboGib
Mutator: fnnXXX.NewNetCG

FragNewNet.ini
[fnnXXX.NewNetCG]
bAntiSpam=False (True - activates anti-spam shooting)
FireRateScale=0.500000 (Adjust primary firing speed if bAntiSpam=True)
AltFireRateScale=0.500000 (Adjust secondary firing speed if bAntiSpam=True)
bAllowJumpBoots=True
bAllowScubaGear=False
bAllowFlashlight=False
bAllowSuits=False
bAllowHealthPickups=False
bAllowArmorItems=False
bAllowInvisibility=False
bAllowRedeemer=False
bTeamColor=False (True - Team color of weapons and shots)
bIGColor=False (True – InstaGib color of weapons and shots)

Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=3 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
Grappling Hook
Mutator: fnnXXX.NewNetGH

FragNewNet.ini
[fnnXXX.UTPure]
HookDamageMode0=1.000000 (Damage for setting HookKillMode=0)
HookDamageMode1=13.000000 (Damage for setting HookKillMode=1)

[fnnXXX.Grappling]
HookSpeed=2700
HookKillMode=1 (0 - be attracted by the grapple to the enemy and inflict constant damage,
1 - damaging an enemy when firing a grapple, 2 - disable kill mode)
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
bNotifyKeyBind=True (True - send message for bind key for grapple)
h4x Sniper Arena
Mutator: fnnXXX.NewNetH4X

FragNewNet.ini
[fnnXXX.UTPure]
H4xDamagePri=45.000000 (To get the real damage value, multiply the NewNet value by 1.5)
H4xHeadshotDamage=100.000000
H4xSpeed=1.000000

[fnnXXX.NewNetH4X]
bAllowJumpBoots=True
bAllowHealthPickups=True
bAllowArmorItems=True
bAllowInvisibility=False
bAllowAmplifier=False
bAllowRedeemer=False
Xloc
Translocator for large maps
Mutator: fnnXXX.XlocMut

FragNewNet.ini
[fnnXXX.XlocToss]
XlocTossForce=830 (Changing the distance the translocator can be thrown)
All weapons
Loads the weapon to the player's inventory at the start of the game. Weapon will not drop from the killed player.
Mutator: fnnXXX.GiveWeapons

FragNewNet.ini
[fnnXXX.GiveWeapons]
bDoubleEnforcer=True (True - the player will get DoubleEnforcer)
bGiveAllWeapons=True (True - the player player will get all weapons, False - the player will get default weapon )
bGiveRedeemer=False (True - the player will get Redeemer)
bGiveTranslocator=False (True - the player will get Translocator)
GiveMaxAmmo=199 (The number of ammo for all weapons)
All armors
Adds armor to the player's inventory at the start of the game.
Mutator: fnnXXX.GiveArmors

FragNewNet.ini
[fnnXXX.GiveArmors]
bGiveShieldBelt=True
bGiveArmor=True
bGivePads=True
bGiveBigKegHealth=True
Items on the map
Allows to remove items from the map.
Mutator: fnnXXX.NoItemsMap

FragNewNet.ini
[fnnXXX.NoItemsMap]
bNoAllWeapons=True
bNoRedeemer=True
bNoAmmo=True
bNoInvisibility=True
bNoAmplifier=True
bNoShieldbelt=True
bNoArmor=True
bNoThighPads=True
bNoBigKegOHealth=True
bNoMedBoxes=True
bNoVials=True
bNoJumpBoots=True
No Damage Boost
Mutator: fnnXXX.NoDamageBoost

FragNewNet.ini
[fnnXXX.NoDamageBoost]
bNoWeaponDamage=True (True - the player will not take damage from his weapons)
bNoArmorDamage=True (True - the player will not take damage armor from his weapons)
bNoFallingDamage=True (True - the player will not take damage from falling)
bNoZoneDamage=True (True - the player will not take damage while in the damage zone, example acid)
bNoTeamBoost=True
Teleport to Point
Allows, using commands to teleport the player to the designated place.
Mutator: fnnXXX.TeleportToPoint

FragNewNet.ini
[fnnXXX.TeleportToPoint]
bCmdInform=True (True - the players will be told the command to print all the available commands.)
CmdFormatting=! (Symbol ! to be put at the start of the message to be interpreted as a command.)
bCmdFormattingMutate=True (True - cmdFormatting must be put when using "mutate" command.)
MaxCPs=3 (Max amount of CPs that can be spawned. When reached, CPs will start to recycle.)
bTeleportEffect=False (True - the GameType's teleport effect will be spawned at target location when teleporting.)
bDisallowCaps=True (True - the player cannot take the flag if he used the commands)

Commands:
!cmd - Displays this thing
!spawn - Teleports you to a PlayerStart
!cp - Creates a checkpoint
!prevcp - Moves your CP to a previous location
!nocp - Deletes your checkpoint
!gocp - Teleports you to your checkpoint
!go <player_name> - Teleports you to the first player found with a similar player_name
Double Jump
Mutator: fnnXXX.DoubleJump

FragNewNet.ini
[fnnXXX.DoubleJump]
MaxJumps=2 (Changing number of jumps, no more than 10)
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True (True - enable double jumps after dodge, False - disable jumps after dodge)
bJumpWithBoots=True (True - double jump will be at the height of JumpBoots, False - double jump will be at the height JumpHeight)]
Commands
Mutator: fnnXXX.CmdMut

FragNewNet.ini
[fnnXXX.CmdMut]
bUseTeamSwitch=True (team change allowed using commands)
bUseBalanceTeams=True (team balance allowed using commands)

Commands:
- Team commands - !R (!RED), !B (!BLUE), !G (!GREEN), !Y (!YELLOW, !GOLD), !N (!NONE), !T (!TEAM, !TEAMS)
- Game commands - !P (!PLAY), !S (!SPEC), !QUIT (!EXIT), !LEAVE (!BYE), !V (!VOTE)
Player Beacons
Displays the player's name above his head.
Mutator: fnnXXX.BeaconPlayer

FragNewNet.ini
[fnnXXX.BeaconPlayer]
bShowForSpectators=True (True - shows the names to spectators)
bShowForPlayers=True ( True - shows the names to players)
bShowForTeammates=False (True - shows the names of only teammates)
bShowHealth=False (True - displays health next to the name)
bSmallFont=False
bMediumFont=True
bBigFont=False
Anti Camp
Helps take action against camper.
Mutator: fnnXXX.AntiCamp

FragNewNet.ini
[fnnXXX.AntiCamp]
bCampDamage=True (True - the player will lose health (CampDamage) after downtime)
CampTime=10 (Downtime in seconds in radius (CampRadius) when the player is mistaken for campers)
CampRadius=100 (The radius at which the downtime is counted for campers)
CampDamage=30 (The amount of health that the player will lose after downtime)
bCampFatness=True (True - the player will get fat after downtime)
CampFatness=20 (How much the player will get fat from 128 to 240 (128 - default Fatness, 240 - maximum Fatness))
bDeathMaxFatness=True (True - when the maximum Fatness (240) the player dies)
bCampSpeed=True (True - the player will lose speed after downtime)
CampSpeed=10 (How much the player will speed slow down from 100 to 0)
MinLimitSpeed=0.5 (The player's minimum speed limit that will be set during a speed loss, 1 - normal speed)
bTakeLivesTime=True (True - each players health is draining 1 health point per second)
bKillBonuses=True (True - each kill is rewarded with health points (HealthBonuses) or, in 5% of the cases, with either UDamage, Armor or ThingPads.
Not valid for mode ComboGib and InstaGib)
HealthBonuses=25 (How many health points will be added in the form of bonuses for the kill)
MaxHealthBonuses=199 (The health limit that a player can get for bonuses
Idlers to Spectators
The player will be automatically switched to spectator mode or, if spectator slot is full, kicked player after the idle time,
if he is idle (does not move - does not press movement keys and no view rotation with the mouse, does not shots, does not write to chat).
Idle player with a flag is excluded. The mutator will only work in conjunction with the CmdMut mutator or another third-party mutator
that supports the player to spectator switch command (!s).
Mutator: fnnXXX.SpecIdlers

FragNewNet.ini
[fnnXXX.SpecIdlers]
SpecTime=60 (The time in seconds after which the idle player will be switched to spectator mode)
WarningMessage=5 (The time in seconds before the player switches to spectator mode or kicked, he will observe a warning message)
bBroadcastMessage=True (True - broadcast message in the chat area indicating that the player has been set as spectator due to inactivity)
Unlimited Ammo
Adds unlimited ammo to the player's inventory.
Mutator: fnnXXX.UnlimitedAmmo

FragNewNet.ini
[fnnXXX.UnlimitedAmmo]
RedeemerUnlimited=False
NoSmoke
Removes smoke from rockets in weapon Rocket Launcher.
Do not use it in conjunction with the NewNetRA mutator, as it already contains this feature
or disable this feature in the NewNetRA mutator bAllowNoSmoke=False.
Mutator: fnnXXX.NoSmoke
ScoreSave
Saves frags and deaths after player disconnect.
Mutator: fnnXXX.ScoreSave

[fnnXXX.ScoreSave]
SSDelay=4.000000 (Time in seconds after which the score is saved)
Auto Pause
If you run AutoPause as a mutator, then you need set bAutoPause=False in [fnnXXX.UTPure] section.
Mutator: fnnXXX.PureAutoPause

FragNewNet.ini
[fnnXXX.PureAutoPause]
PauseTotalTime=300
Pausetime=60
Timeouts=0]
Disabling FNN for custom game support
Mutator: fnnXXX.DisableNewNet
Disabling FNN weapons for custom game support (custom weapons, unreal1, etc)
Mutator: fnnXXX.DisableWeapons
RX fix
This mutator needs to be added to game modes where RX weapon is used (example Strangelove game mode).
Mutator fixes random air stuck player while jumping off the rocket.
Mutator: fnnXXX.RXfix
USEFUL INFO
Info
FNN compiled on patch 469b
Do not use FNN with XC_Engine mod!
Use FNN with patch 469b on the server.
Tick rates & client rate
UnrealTournament.ini:
[IpDrv.TcpNetDriver]
NetServerMaxTickRate=65
LanServerMaxTickRate=65

[Engine.DemoRecDriver]
NetServerMaxTickRate=65
LanServerMaxTickRate=65

Tick rates in [IpDrv.TcpNetDriver] and [Engine.DemoRecDriver] should be the same,
otherwise there may be a delay in spectator mode when switching players.

FragNewNet.ini
[fnnXXX.UTPure]
MinClientRate=12000
MaxClientRate=25000

The difference between MinClientRate and MaxClientRate must be no more than 15000
Demo Record
For correct display of demo rec need to use Demo Manager:
- 3.5 for client with path 436 (or 451)
- 3.5.1 (inside the patch) for client with path 469.

UnrealTournament.ini:
[Engine.Engine]
DemoRecordingDevice=udemo.uDemoDriver
;DemoRecordingDevice=Engine.DemoRecDriver
Bugs
- On demorec Rocket Launcher missiles are not destroyed when they hit the player and fly further.
- In spectator mode, when watch the player, multi-kills messages can continue after the player dies, respawn and kill within a second.
If you have other errors, this does not mean that the problem is in FNN.
Before making a conclusions, test multiplayer without FNN or without mods.
Also you can go to the servers where FNN is configured and working correctly:
1.FRAG - DM TDM LMS CTF - BEST MAP --> 195.98.73.166:7777
2.FRAG - DUEL --> 195.98.73.166:5555
3.DECK16][ ALL WEAPONS --> 195.98.73.166:6666
Credits
TimTim - Original NewNet code.
Deepu - Ultimate NewNet code.
Deaod - IG+ code.
MyTulpa, `esnesi, medor, Zim, vw!rato.skt, Dark191, Que, forsezor, Smiley, pho`, jenova*, TaglesMalsto, VenoX, BearBeard - Testers.
ProAsm, snowguy, Buggie, chacha - help with code.
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Last edited by asosed on Wed Dec 11, 2024 12:03 pm, edited 160 times in total.
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gachimusa
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Posts: 25
Joined: Mon Feb 24, 2020 12:09 pm

Re: ★ FragNewNet ★

Post by gachimusa »

>PS: recommended using patch 469b on the server
Should I downgrade to 469b to use fnn171?
(469c has bug?)
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[rev]rato.skt
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Posts: 447
Joined: Mon Aug 16, 2010 1:09 pm

Re: ★ FragNewNet ★

Post by [rev]rato.skt »

Starting testes👍
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Buggie
Godlike
Posts: 3229
Joined: Sat Mar 21, 2020 5:32 am

Re: ★ FragNewNet ★

Post by Buggie »

gachimusa wrote: Wed Feb 01, 2023 4:27 am >PS: recommended using patch 469b on the server
Should I downgrade to 469b to use fnn171?
(469c has bug?)
No. I use it with v469c - all fine.
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asosed
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Posts: 341
Joined: Fri May 15, 2020 2:36 pm
Location: Russia

Re: ★ FragNewNet ★

Post by asosed »

gachimusa wrote: Wed Feb 01, 2023 4:27 am >PS: recommended using patch 469b on the server
Should I downgrade to 469b to use fnn171?
(469c has bug?)
First, I noticed that code 469с does the same thing as code fnn. Example 469c Release Notes: Spectators now see inventory and armor changes for their viewtargets. They fixed the same bugs that we fixed. Maybe something else, I haven't tested for too long. Because of this, there can be various kinds of problems.
Secondly, during the 469c test, I noticed quite a few ScriptWarnings in the server log, which are related not only to fnn, but to our other mutators. 469b does not have this.
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Buggie
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Posts: 3229
Joined: Sat Mar 21, 2020 5:32 am

Re: ★ FragNewNet ★

Post by Buggie »

asosed wrote: Wed Feb 01, 2023 8:10 am Secondly, during the 469c test, I noticed quite a few ScriptWarnings in the server log, which are related not only to fnn, but to our other mutators. 469b does not have this.
Ensure you report all of it into github issues tracker.

Between your issue https://github.com/OldUnreal/UnrealTour ... ssues/1165
noted and some fixes pushed for upcoming v469d. Unfortunately not all, since part of it caused by wrong usage stock code and can not be fixed on it.
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Re: ★ FragNewNet ★

Post by asosed »

Buggie wrote: Wed Feb 01, 2023 5:27 pm
asosed wrote: Wed Feb 01, 2023 8:10 am Secondly, during the 469c test, I noticed quite a few ScriptWarnings in the server log, which are related not only to fnn, but to our other mutators. 469b does not have this.
Ensure you report all of it into github issues tracker.

Between your issue https://github.com/OldUnreal/UnrealTour ... ssues/1165
noted and some fixes pushed for upcoming v469d. Unfortunately not all, since part of it caused by wrong usage stock code and can not be fixed on it.
The new in 469c (not in 469b) ScripWarning I've seen has been related to PlayerReplicationInfo (Accessed None 'GameReplicationInfo') and its subclasses coming from mods
Last edited by asosed on Wed Feb 01, 2023 6:02 pm, edited 2 times in total.
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Re: ★ FragNewNet ★

Post by Buggie »

If this not appear on v469b, but appear on v469c then need report it as regression with mention all that info (v469b - no issue, but on v469c - yes).
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Re: ★ FragNewNet ★

Post by asosed »

New version 172
1. Fixed: spectators didn't see Death Messages in chat area (fnn171 bug)
2. Fixed performance issues
3. Fixed damage if target bigger that DamageRadius (for XVehicles)
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Re: FragNewNet

Post by asosed »

New version 173
1. Fixed: spectators could switch (scroll mouse) between players after a match ended.
2. PureAutoPause mutator. Fix сrash when both teams each lose a player (IG+ code)
3. Fixed: the player did not receive damage if he was out of sight.
4. Fixed Accessed Nones
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Re: FragNewNet

Post by asosed »

New version 174
1. Remove class bbCHCoach, also value bCoaches=False (Enable or disable coaching. bTournament only)
2. Fixed many accessed none's.
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Re: FragNewNet

Post by asosed »

New version 175
1. Added new trigger BT-map
2. Fixed many accessed none's
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Re: FragNewNet

Post by asosed »

New version 176
1. Cleaned up code
2. Fixed many accessed none's
3. Added a netspeed limit code for the spectators
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Re: FragNewNet

Post by asosed »

New version 177
1. Cleaned up code
2. Fixed many accessed none's
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Re: FragNewNet

Post by asosed »

New version 178
1. The local player could be in the PlayerWaiting state after the game started (fnn177 bug)
2. Cleaned up code and fixed flood in log
Update in first post
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