FragNewNet

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asosed
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Re: FragNewNet

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Letylove49 wrote: Thu Jun 15, 2023 10:48 pm
asosed wrote: Thu Jun 15, 2023 8:59 pm New version 230
1. FlakCannon - fixed double wall damage
2. Improved code
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hi
you have forgot to update your int file .

server admin must rename all the entry to 229 t0 230

i have already done that for my server.
reuploaded arhive with new .int. Thanks   
Auto merged new post submitted 3 hours 21 minutes later
_21 wrote: Thu Jun 15, 2023 10:09 pm Hi!

I've tested fnn229.NewNetH4X and I found it to be incompatible with the foxWS widescreen fix https://github.com/alexstrout/foxWSFix-UT99 the sniper rifle zooms out instead of zooming in

Screenshot from 2023-06-15 21-34-45.png

Is it a known issue?
I hear it for the first time. Here is the h4x sniper rifle code. I don't want to dig there. If you want you can fix it or fix foxWSFix-UT99
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Re: FragNewNet

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New version 231
Fixed many acessed nones and improved code
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Re: FragNewNet

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New version 232-233
1. Added font scaling up to 4k
2. Mutator BeaconPlayer. Added font scaling up to 4k
3. Added support mod foxWS widescreen https://github.com/alexstrout/foxWSFix-UT99
4. Fixed many acessed nones
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Re: FragNewNet

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New version 234
1. Fixed a bug due to which the position of the pulse beam (PulseGun weapon) was displayed incorrectly if the player was crouched.
2. Added Warhead Redemeer hit notification sounds for shooter and hitter. Added broadcast message.
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ws2.png
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Re: FragNewNet

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New version 235
1. Fixed a bug due to which the position of the pulse beam (PulseGun weapon) was displayed incorrectly if the player set weapon hand center or left.
2. Added local message for player if his Warhead Redemeer was destroyed
3. Fixed acessed nones
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Auto merged new post submitted 12 hours 57 minutes later
New version 236
Added previous fix with PulseGun beam for LMS and TLMS if player is in PlayerSpectating state
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Letylove49
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Re: FragNewNet

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nice work asosed :tu:
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Re: FragNewNet

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New version 237
1. Improved SniperRifle code
2. Fixed many acessed nones
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Re: FragNewNet

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New version 238
Removed flood in log and improved code
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Re: FragNewNet

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New version 240
1. Spectators:
• sees the player's jump boots in the HUD
• sees changes to the player's dolls in the HUD
• added value in FragNewNet.ini bSpecSniperZoom=false. If true - spectator sees zoom SniperRifle/H4xRifle player's
2. H4X Rifle. Improved code (fixed Headshot, DeathMessage, flood in log)
3. Warmup. Fixed bug with momentum from weapon.
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Re: FragNewNet

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New version 241
1. Spectators:
• fixed fps drop
• improved zoom code for SniperRifle/H4XRifle
2. Minor improved ImpactHammer code
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Re: FragNewNet

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New version 242
1. Spectators. Improved zoom code for SniperRifle/H4XRifle.
3. LMS/TLMS:
- allow fnn arena game modes and Translocator (if bUseTranslocator=true)
- PlayerSpectator sees player's HUD stuff and zoom for SniperRifle/H4XRifle (if bSpecSniperZoom=true)
2. Fixed acessed nones in log
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Re: FragNewNet

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New version 244
1. Spectators:
- improved zoom for SniperRifle/H4XRifle and added zoom for SuperZoomShockRifle (NewNetZIG arena)
- HUD settings are now independent of Player HUD settings
- fix bug with transparent HUD
2. Improved zoom for SuperZoomShockRifle (NewNetZIG arena).
3. Fixed acessed nones in log
4. LMS/TLMS:
- removed empty settings
- added setting bNoGiveweapons=false to support mutators that give weapons (need set True)
5. HUD. Improved display of three-digit numbers in ammo count.
Update in first post    
Auto merged new post submitted 8 hours 5 minutes later
New version 245
1. HUD. Improved display of three-digit numbers in ammo count for spectators also.
2. LMS/TLSM:
- remove setting bNoGiveweapons
- added support for ModifyPlayer mutators
Update in first post    
Auto merged new post submitted 15 hours 51 minutes later
New version 246
TLMS. Removed duplicate code, improved team balance.
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Re: FragNewNet

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New version 247
1. Fixed animation if the player is waiting
2. HUD. Fixed double font in some cases
3. Fixed acessed nones in log
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Re: FragNewNet

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New version 248
Fixed many acessed nones in server log
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Re: FragNewNet

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New version 249
1. Spectators sees player's Redeemer Warhead fly (AltFire for players).
2. Added value bRedeemerControls=False. True - adds the ability to control the speed of Redeemer Warhead (crouch - reduces speed, jump - increases).
3. The player's Redeemer Warhead is now destroyed after his reconnecting.
4. Fixed the position of 'Say' in the original chat.
5. Fixed HUD for MultiCTF
Update in first post
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