New version 250
1. Fixed translocator throw on demorec
2. Fixed a bug in the HUD at the beginning of the DM game
3. Fixed spectator Sniper zoom reset when player with FeignDeath state
4. FeignDeath is prohibited when Warhead Redeemer is in flight
5. The demofix for weapons inside fnn no longer always works, but only when recording a demo.
Update in first post
Auto merged new post submitted 22 hours 23 minutes later
New version 251
1. Fixed: double enforcer shoot sounds appear on place where player pickup second enforcer
2. Fixed a bug in TeamHUD in displaying the teammate's name and health
Update in first post
Auto merged new post submitted 21 hours 55 minutes later
New version 252
1. Fixed. If immediately throw a weapon during a pickup, it becomes very small
2. Fixed. Sometimes if throw a double enforcer, it becomes invisible
3. The demofix inside fnn for FlakCannon AltFire no longer always works, but only when recording a demo
Update in first post
Auto merged new post submitted 12 hours 34 minutes later
New version 253
Fixed throw a weapon
Update in first post
FragNewNet
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- Adept
- Posts: 331
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 254
1. Fixed throwing weapons without affecting other weapon mods
2. Fixed bug with RX weapon
Update in first post
1. Fixed throwing weapons without affecting other weapon mods
2. Fixed bug with RX weapon
Update in first post
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- Adept
- Posts: 331
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 255
1. Added VictimMessage Players for Spectators
2. Remove flood in server log
3. Improve code
Update in first post
1. Added VictimMessage Players for Spectators
2. Remove flood in server log
3. Improve code
Update in first post
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- Posts: 331
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 256
1. Fix bug in Rocket Launcher.
2. The player's zoom is reset at the end of the game for the spectators.
3. The hit destroy sound of the Redeemer warhead has been changed to "Denied!" Sound.
4. Fixed an animation bug when pickup Enforcer.
Update in first post
1. Fix bug in Rocket Launcher.
2. The player's zoom is reset at the end of the game for the spectators.
3. The hit destroy sound of the Redeemer warhead has been changed to "Denied!" Sound.
4. Fixed an animation bug when pickup Enforcer.
Update in first post
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- Posts: 331
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- Location: Russia
Re: FragNewNet
New version 257
1. Added sound 'Denied!' for player if hit destroy bot's Redeemer Warhead.
2. Added option bSpecBehindView=true. if false Spectators has behindview 0 by default.
Update in first post
1. Added sound 'Denied!' for player if hit destroy bot's Redeemer Warhead.
2. Added option bSpecBehindView=true. if false Spectators has behindview 0 by default.
Update in first post
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Re: FragNewNet
1. Added sound 'Denied!' for player if hit destroy bot's Redeemer Warhead.
very good, we were already used to this sound, now it is standard
thx man
very good, we were already used to this sound, now it is standard
thx man
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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- Adept
- Posts: 331
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 258
1. Fixed bug in ShockRifleGib alt fire.
2. Improve code.
3. Added show logo for spectators also.
Update in first post
1. Fixed bug in ShockRifleGib alt fire.
2. Improve code.
3. Added show logo for spectators also.
Update in first post
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- Adept
- Posts: 331
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 259
1. Fixed bug in alt fire Enforcer (fix from Buggie)
2. Remove flood in server log
Update in first post
1. Fixed bug in alt fire Enforcer (fix from Buggie)
2. Remove flood in server log
Update in first post
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- Posts: 313
- Joined: Mon Aug 16, 2010 11:01 am
- Location: Sweden
Re: FragNewNet
Hey, I added this section to the FragNewNet.ini but the last 2 settings doesn't work, it's on in the mapvote as fnn259.DoubleJump so jumping works, but not the settings?
[fnn259.DoubleJump]
MaxJumps=3
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True
bJumpWithBoots=True
[fnn259.DoubleJump]
MaxJumps=3
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True
bJumpWithBoots=True
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Re: FragNewNet
I checked true and false. And it works for meHitman wrote: ↑Sat Feb 03, 2024 4:51 pm Hey, I added this section to the FragNewNet.ini but the last 2 settings doesn't work, it's on in the mapvote as fnn259.DoubleJump so jumping works, but not the settings?
[fnn259.DoubleJump]
MaxJumps=3
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True
bJumpWithBoots=True
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- Location: Sweden
Re: FragNewNet
Then I wonder why, do I need to add it to whitelist in ACE? you can test it here 176.9.104.176:4777
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- Posts: 331
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- Location: Russia
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- Adept
- Posts: 313
- Joined: Mon Aug 16, 2010 11:01 am
- Location: Sweden
Re: FragNewNet
Sorry a bunch tested and dont work so have to go back to ZPBasicWeaponsAddOnV210 and DoubleJumpUTv3 , tested shuffle it around and fnn259.NewNetSA+DoubleJumpUTv3.DoubleJumpUTv3 but fails, can it be that the server and players use 469D?
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- Location: Russia
Re: FragNewNet
no. It seems you are confused about your mutators. I don't know what you want from me. You gave me the server address, I checked and everything works.
Auto merged new post submitted 21 hours 36 minutes later
New version 260
1. Added logo font scale up to 4k
2. XlocMut fixed SpawnNotify
Update in first post
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- Posts: 331
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: FragNewNet
New version 261
1. FNN Added options:
bHUDCTF4=False (True - if the game mode is CTF4, then the CTF4 HUD will be used instead FNN HUD)
bHUDMultiCTF=False (True - if the game mode is MiltiCTF, then the MiltiCTF HUD will be used instead FNN HUD)
2. SpecIdlers mutator. Added options bBroadcastMessage=True (True - broadcast message in the chat area indicating that the player has been set as spectator due to inactivity)
Update in first post
1. FNN Added options:
bHUDCTF4=False (True - if the game mode is CTF4, then the CTF4 HUD will be used instead FNN HUD)
bHUDMultiCTF=False (True - if the game mode is MiltiCTF, then the MiltiCTF HUD will be used instead FNN HUD)
2. SpecIdlers mutator. Added options bBroadcastMessage=True (True - broadcast message in the chat area indicating that the player has been set as spectator due to inactivity)
Update in first post