FragNewNet

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asosed
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Re: FragNewNet

Post by asosed »

New version 250
1. Fixed translocator throw on demorec
2. Fixed a bug in the HUD at the beginning of the DM game
3. Fixed spectator Sniper zoom reset when player with FeignDeath state
4. FeignDeath is prohibited when Warhead Redeemer is in flight
5. The demofix for weapons inside fnn no longer always works, but only when recording a demo.
Update in first post    
Auto merged new post submitted 22 hours 23 minutes later
New version 251
1. Fixed: double enforcer shoot sounds appear on place where player pickup second enforcer
2. Fixed a bug in TeamHUD in displaying the teammate's name and health
Update in first post    
Auto merged new post submitted 21 hours 55 minutes later
New version 252
1. Fixed. If immediately throw a weapon during a pickup, it becomes very small
2. Fixed. Sometimes if throw a double enforcer, it becomes invisible
3. The demofix inside fnn for FlakCannon AltFire no longer always works, but only when recording a demo
Update in first post   
Auto merged new post submitted 12 hours 34 minutes later
New version 253
Fixed throw a weapon
Update in first post
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asosed
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Re: FragNewNet

Post by asosed »

New version 254
1. Fixed throwing weapons without affecting other weapon mods
2. Fixed bug with RX weapon
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asosed
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Re: FragNewNet

Post by asosed »

New version 255
1. Added VictimMessage Players for Spectators
2. Remove flood in server log
3. Improve code
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asosed
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Re: FragNewNet

Post by asosed »

New version 256
1. Fix bug in Rocket Launcher.
2. The player's zoom is reset at the end of the game for the spectators.
3. The hit destroy sound of the Redeemer warhead has been changed to "Denied!" Sound.
4. Fixed an animation bug when pickup Enforcer.
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asosed
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Re: FragNewNet

Post by asosed »

New version 257
1. Added sound 'Denied!' for player if hit destroy bot's Redeemer Warhead.
2. Added option bSpecBehindView=true. if false Spectators has behindview 0 by default.
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[rev]rato.skt
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Re: FragNewNet

Post by [rev]rato.skt »

1. Added sound 'Denied!' for player if hit destroy bot's Redeemer Warhead.

very good, we were already used to this sound, now it is standard

thx man :D
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asosed
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Re: FragNewNet

Post by asosed »

New version 258
1. Fixed bug in ShockRifleGib alt fire.
2. Improve code.
3. Added show logo for spectators also.
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asosed
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Re: FragNewNet

Post by asosed »

New version 259
1. Fixed bug in alt fire Enforcer (fix from Buggie)
2. Remove flood in server log
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Hitman
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Re: FragNewNet

Post by Hitman »

Hey, I added this section to the FragNewNet.ini but the last 2 settings doesn't work, it's on in the mapvote as fnn259.DoubleJump so jumping works, but not the settings?

[fnn259.DoubleJump]
MaxJumps=3
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True
bJumpWithBoots=True
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asosed
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Re: FragNewNet

Post by asosed »

Hitman wrote: Sat Feb 03, 2024 4:51 pm Hey, I added this section to the FragNewNet.ini but the last 2 settings doesn't work, it's on in the mapvote as fnn259.DoubleJump so jumping works, but not the settings?

[fnn259.DoubleJump]
MaxJumps=3
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True
bJumpWithBoots=True
I checked true and false. And it works for me
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Hitman
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Re: FragNewNet

Post by Hitman »

Then I wonder why, do I need to add it to whitelist in ACE? you can test it here 176.9.104.176:4777
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asosed
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Re: FragNewNet

Post by asosed »

Hitman wrote: Sat Feb 03, 2024 10:19 pm Then I wonder why, do I need to add it to whitelist in ACE? you can test it here 176.9.104.176:4777
works on your server
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Hitman
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Re: FragNewNet

Post by Hitman »

Sorry a bunch tested and dont work so have to go back to ZPBasicWeaponsAddOnV210 and DoubleJumpUTv3 , tested shuffle it around and fnn259.NewNetSA+DoubleJumpUTv3.DoubleJumpUTv3 but fails, can it be that the server and players use 469D?
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asosed
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Re: FragNewNet

Post by asosed »

Hitman wrote: Tue Feb 06, 2024 4:43 pm Sorry a bunch tested and dont work so have to go back to ZPBasicWeaponsAddOnV210 and DoubleJumpUTv3 , tested shuffle it around and fnn259.NewNetSA+DoubleJumpUTv3.DoubleJumpUTv3 but fails, can it be that the server and players use 469D?
no. It seems you are confused about your mutators. I don't know what you want from me. You gave me the server address, I checked and everything works.   
Auto merged new post submitted 21 hours 36 minutes later
New version 260
1. Added logo font scale up to 4k
2. XlocMut fixed SpawnNotify
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asosed
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Re: FragNewNet

Post by asosed »

New version 261
1. FNN Added options:
bHUDCTF4=False (True - if the game mode is CTF4, then the CTF4 HUD will be used instead FNN HUD)
bHUDMultiCTF=False (True - if the game mode is MiltiCTF, then the MiltiCTF HUD will be used instead FNN HUD)
2. SpecIdlers mutator. Added options bBroadcastMessage=True (True - broadcast message in the chat area indicating that the player has been set as spectator due to inactivity)
Update in first post
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