FragNewNet

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asosed
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Re: FragNewNet

Post by asosed »

gargul2 wrote: Mon Apr 28, 2025 1:34 pm A bug report:
- on a FNN 291 server (469eRC8), while shooting to friendly bots in a CTF-Game, and when they write back on chat something like: "Hey, same team!" or "I'm in your team idiot", there is a lack of voice/speech
- with hitsounds 0 (off) & teamhitsounds 0 (off), it's still broken
- after disabling FNN, it works fine
- with FNN disabled and QFeedBack_v3 enabled it also works fine
- with both FFN and QFeedBack_v3 enabled it's broken again
(FFN overwrites QFeedBack_v3 regardless of a position in mutators chain)
- I also tried to disable all other mutators, including FNN mutators, leaving only FNN, but the issues was still here

A warning flood report:
- it occurs regardless of a map
- it occurs multiple times/lines (flood)
- I'm pasting only a single instance as an example:

Code: Select all

Warning: Failed to load "Class None.ST_ShockRifleGib": Can't resolve package name..
ScriptWarning: NewNetCG CTF-Face.NewNetCG0 (Function Engine.Mutator.ReplaceWith:0199) Accessed None 'A
A small feature request:
- In SpecIdlers mutator, to add a ini parameter to set warning message interval between repetitions, for example WarningInterval=3, as currently it's unconfigurable and set at 1s by default.
- I don't say that 1s is bad or too fast, maybe its a good value, but it would be good to have it configurable in future in case 1s will turn out to be too fast.

Other than that, FNN is a good job overall. Keep going.
A bug report:
I'll check it out

A warning flood report:
The problem is most likely yours. You have version mismatches in ut ini and mapvote ini. For example, in ut ini it can be fnn290, and in mapvote ini - fnn291. In general, look for discrepancies in the versions.

A small feature request:
I think this can be added
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gargul2
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Re: FragNewNet

Post by gargul2 »

Hello, unfortunately:
- I double checked all my files and it is "fnn291" everywhere
- also I didn't find any other typos - every line related to fnn seems to be correct
- even tried with mapvote disabled - still same
- even tried with older version fnn246 - still same (and the bug with voices/speech as well)
- once I disable "fnn291.NewNetCG" mutator - the flood is gone

Also one more thing (not sure whether it changes anything) - when I pasted the flood log in my previous comment yesterday, I overlooked one additional line at the beginning (with "NULL") - I've updated the log right now in my previous comment so you can take a look: viewtopic.php?p=151412#p151412
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asosed
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Re: FragNewNet

Post by asosed »

gargul2 wrote: Tue Apr 29, 2025 10:13 am Hello, unfortunately:
- I double checked all my files and it is "fnn291" everywhere
- also I didn't find any other typos - every line related to fnn seems to be correct
- even tried with mapvote disabled - still same
- even tried with older version fnn246 - still same (and the bug with voices/speech as well)
- once I disable "fnn291.NewNetCG" mutator - the flood is gone

Also one more thing (not sure whether it changes anything) - when I pasted the flood log in my previous comment yesterday, I overlooked one additional line at the beginning (with "NULL") - I've updated the log right now in my previous comment so you can take a look: viewtopic.php?p=151412#p151412
ok, i'll check it on the test server.
All the fixes/changes will have to wait a bit. I'm busy with another mod now, then I'll get to fnn   
Auto merged new post submitted 8 hours 55 minutes later
   
Auto merged new post submitted 14 hours 44 minutes later
gargul2 wrote: Tue Apr 29, 2025 10:13 am Hello, unfortunately:
- I double checked all my files and it is "fnn291" everywhere
- also I didn't find any other typos - every line related to fnn seems to be correct
- even tried with mapvote disabled - still same
- even tried with older version fnn246 - still same (and the bug with voices/speech as well)
- once I disable "fnn291.NewNetCG" mutator - the flood is gone

Also one more thing (not sure whether it changes anything) - when I pasted the flood log in my previous comment yesterday, I overlooked one additional line at the beginning (with "NULL") - I've updated the log right now in my previous comment so you can take a look: viewtopic.php?p=151412#p151412
@gargul2 I can't replicate this. Send me your NewNetCG settings. Maybe there is a problem somewhere here
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Letylove49
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Re: FragNewNet

Post by Letylove49 »

DsL444 wrote: Sat Mar 15, 2025 5:31 pm The command !go <player name> only works semi-well. Telepathy works, but if you swap places, the message "server protected you for dying" appears in MH.
in nexgen you have some protections : To no get the message " The server prevent you for dying " you must disable it.

Code: Select all

spawnProtectionTime=0
teamKillDamageProtectionTime=0
teamKillPushProtectionTime=0

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Letylove49 aka Alicia
gargul2
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Re: FragNewNet

Post by gargul2 »

asosed wrote: Wed Apr 30, 2025 10:58 amI can't replicate this.
I am able to replicate it on a fresh installation of 469eRC8 (and on 469eRC4 as well)
Also it doesn't occur on a fresh installation of 469c & 469d.
Means some compatibility is broken between fnn291 & 469eRC8.
One more thing: the errors flood appears after running a server, and then joining as a player
(it doesn't appear after just running a server - must join to it as a player).
Also I found in internet on some other forums two other cases of same message, maybe it will helpful for you:
- https://www.supernature-forum.de/thread ... ost-336437
- https://www.adslclub.ru/forum/topic1602 ... =20#285623

asosed wrote: Wed Apr 30, 2025 10:58 amSend me your NewNetCG settings. Maybe there is a problem somewhere here

Code: Select all

UnrealTorunament.ini:
ServerPackages=BP1H291
ServerPackages=BP4H291
ServerPackages=fnn291
ServerActors=fnn291.NewNetServer

Server script:
Mutator=fnn291.NewNetCG
Last edited by gargul2 on Fri May 09, 2025 1:24 pm, edited 1 time in total.
gargul2
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Re: FragNewNet

Post by gargul2 »

I've edited my previous comment and updated it with important imformation. (but I'm not sure whether other users will receive a notification, therefore just to be sure, I'm writing another comment for the sake of notification).

UPDATE (10-05-2025): It has turned out to be a bug in FragNewNet: https://github.com/OldUnreal/UnrealTour ... 2868840101
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asosed
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Re: FragNewNet

Post by asosed »

gargul2 wrote: Fri May 09, 2025 1:18 pm I've edited my previous comment and updated it with important imformation. (but I'm not sure whether other users will receive a notification, therefore just to be sure, I'm writing another comment for the sake of notification).

UPDATE (10-05-2025): It has turned out to be a bug in FragNewNet: https://github.com/OldUnreal/UnrealTour ... 2868840101
yes, on server 469eRC8 I can repeat the warning. I use server 469b and there is no such warning.
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