A bug report:gargul2 wrote: ↑Mon Apr 28, 2025 1:34 pm A bug report:
- on a FNN 291 server (469eRC8), while shooting to friendly bots in a CTF-Game, and when they write back on chat something like: "Hey, same team!" or "I'm in your team idiot", there is a lack of voice/speech
- with hitsounds 0 (off) & teamhitsounds 0 (off), it's still broken
- after disabling FNN, it works fine
- with FNN disabled and QFeedBack_v3 enabled it also works fine
- with both FFN and QFeedBack_v3 enabled it's broken again
(FFN overwrites QFeedBack_v3 regardless of a position in mutators chain)
- I also tried to disable all other mutators, including FNN mutators, leaving only FNN, but the issues was still here
A warning flood report:
- it occurs regardless of a map
- it occurs multiple times/lines (flood)
- I'm pasting only a single instance as an example:A small feature request:Code: Select all
Warning: Failed to load "Class None.ST_ShockRifleGib": Can't resolve package name.. ScriptWarning: NewNetCG CTF-Face.NewNetCG0 (Function Engine.Mutator.ReplaceWith:0199) Accessed None 'A
- In SpecIdlers mutator, to add a ini parameter to set warning message interval between repetitions, for example WarningInterval=3, as currently it's unconfigurable and set at 1s by default.
- I don't say that 1s is bad or too fast, maybe its a good value, but it would be good to have it configurable in future in case 1s will turn out to be too fast.
Other than that, FNN is a good job overall. Keep going.
I'll check it out
A warning flood report:
The problem is most likely yours. You have version mismatches in ut ini and mapvote ini. For example, in ut ini it can be fnn290, and in mapvote ini - fnn291. In general, look for discrepancies in the versions.
A small feature request:
I think this can be added