ok i will check it
FragNewNet
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asosed
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Letylove49
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asosed
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Re: FragNewNet
I did a fnn double jump test and everything works as intended. I set these settings
MaxJumps=5
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True
bJumpWithBoots=True
I do a dodge, then (without landing on the ground) I press jump and the player jumps and I continue to press jump. In the end, I jump 5 times without landing on the ground after dodge.
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asosed
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Re: FragNewNet
New version 298
1. Improved hitscan shots (weapon SniperRifle, ShockRifle, ShockRifleGib, H4X Rifle, SuperShockRifle)
2. Fixed many minor bugs in weapon code
Update in first post
1. Improved hitscan shots (weapon SniperRifle, ShockRifle, ShockRifleGib, H4X Rifle, SuperShockRifle)
2. Fixed many minor bugs in weapon code
Update in first post
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asosed
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Re: FragNewNet
New version 299
1. Rocket Launcher. Fixed pri shot if alt is held down (fnn298 bug)
2. Enforcer. Fixed display of secondary shots in demorec.
Update in first post
1. Rocket Launcher. Fixed pri shot if alt is held down (fnn298 bug)
2. Enforcer. Fixed display of secondary shots in demorec.
Update in first post
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ferapontikov
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asosed
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Re: FragNewNet
I don't think I ever forbade/allowed winXP. Anyway, I'm glad this mod works for youferapontikov wrote: ↑Thu Sep 04, 2025 9:16 am Well, finally you allowed old OS (me os WinXP).
I express my gratitude!
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ferapontikov
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Re: FragNewNet
I have an idea. It's up to you, but on server (Deck16][ All Weapons High Performance), the robots are set up to adapt to the player's level. It's more interesting that way. I play freely and enjoy myself, even when there's no one. On your server, the robots are very powerful.
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[rev]rato.skt
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Re: FragNewNet
Hey asosed,
what do I need to do to produce a flack monkey sound ?
what do I need to do to produce a flack monkey sound ?
Brazilian Server:
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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asosed
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Re: FragNewNet
Hi. I think it's written in the readme. This is an option that is configurable[rev]rato.skt wrote: ↑Tue Sep 09, 2025 6:47 am Hey asosed,
what do I need to do to produce a flack monkey sound ?
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[rev]rato.skt
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Re: FragNewNet
Thanks, I'll look today
Brazilian Server:
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Letylove49
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Re: FragNewNet
i have a sugestion for teleport to point for the cp : is possible to add an option to remove the flag?
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asosed
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Re: FragNewNet
Letylove49 wrote: ↑Tue Sep 16, 2025 9:05 pm i have a sugestion for teleport to point for the cp : is possible to add an option to remove the flag?
Do you want to delete the flag or the save point or both? For both command !nocp - Deletes your checkpoint. And also explain why this is necessary?
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Letylove49
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Re: FragNewNet
i would like only to delete the flag. ( because Headhunting dislike it so he would like to be able to remove it ).
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asosed
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Re: FragNewNet
As far as I remember, the flag is only visible to the player who placed it (this needs to be verified). This means it doesn't affect gameplay or other players in any way. If that's the case, I'm forced to deny this request, as it seems like a child's request.Letylove49 wrote: ↑Wed Sep 17, 2025 4:25 pm i would like only to delete the flag. ( because Headhunting dislike it so he would like to be able to remove it ).