FragNewNet

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asosed
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Re: FragNewNet

Post by asosed »

Hitman wrote: Fri Aug 08, 2025 7:13 pm yes if you look at DoubleJumpUTv3 you might figure it out, its setting we used for 20 years so its hard to convince oldies to play without hehe
ok i will check it
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Letylove49
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Re: FragNewNet

Post by Letylove49 »

good idea. i will use it on my server if you do that.
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Letylove49 aka Alicia
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Re: FragNewNet

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Hitman wrote: Fri Aug 08, 2025 7:13 pm yes if you look at DoubleJumpUTv3 you might figure it out, its setting we used for 20 years so its hard to convince oldies to play without hehe
I did a fnn double jump test and everything works as intended. I set these settings
MaxJumps=5
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True
bJumpWithBoots=True

I do a dodge, then (without landing on the ground) I press jump and the player jumps and I continue to press jump. In the end, I jump 5 times without landing on the ground after dodge.
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asosed
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Re: FragNewNet

Post by asosed »

New version 298
1. Improved hitscan shots (weapon SniperRifle, ShockRifle, ShockRifleGib, H4X Rifle, SuperShockRifle)
2. Fixed many minor bugs in weapon code
Update in first post
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asosed
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Re: FragNewNet

Post by asosed »

New version 299
1. Rocket Launcher. Fixed pri shot if alt is held down (fnn298 bug)
2. Enforcer. Fixed display of secondary shots in demorec.
Update in first post
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ferapontikov
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Re: FragNewNet

Post by ferapontikov »

Well, finally you allowed old OS (me os WinXP).
I express my gratitude!
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asosed
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Re: FragNewNet

Post by asosed »

ferapontikov wrote: Thu Sep 04, 2025 9:16 am Well, finally you allowed old OS (me os WinXP).
I express my gratitude!
I don't think I ever forbade/allowed winXP. Anyway, I'm glad this mod works for you
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ferapontikov
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Re: FragNewNet

Post by ferapontikov »

I have an idea. It's up to you, but on server (Deck16][ All Weapons High Performance), the robots are set up to adapt to the player's level. It's more interesting that way. I play freely and enjoy myself, even when there's no one. On your server, the robots are very powerful.
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[rev]rato.skt
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Re: FragNewNet

Post by [rev]rato.skt »

Hey asosed,

what do I need to do to produce a flack monkey sound ?
Brazilian Server:
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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asosed
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Re: FragNewNet

Post by asosed »

[rev]rato.skt wrote: Tue Sep 09, 2025 6:47 am Hey asosed,

what do I need to do to produce a flack monkey sound ?
Hi. I think it's written in the readme. This is an option that is configurable
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[rev]rato.skt
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Re: FragNewNet

Post by [rev]rato.skt »

Thanks, I'll look today
Brazilian Server:
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Letylove49
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Re: FragNewNet

Post by Letylove49 »

i have a sugestion for teleport to point for the cp : is possible to add an option to remove the flag?
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Letylove49 aka Alicia
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Re: FragNewNet

Post by asosed »

Letylove49 wrote: Tue Sep 16, 2025 9:05 pm i have a sugestion for teleport to point for the cp : is possible to add an option to remove the flag?

Do you want to delete the flag or the save point or both? For both command !nocp - Deletes your checkpoint. And also explain why this is necessary?
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Letylove49
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Re: FragNewNet

Post by Letylove49 »

i would like only to delete the flag. ( because Headhunting dislike it so he would like to be able to remove it ).
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Letylove49 aka Alicia
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Re: FragNewNet

Post by asosed »

Letylove49 wrote: Wed Sep 17, 2025 4:25 pm i would like only to delete the flag. ( because Headhunting dislike it so he would like to be able to remove it ).
As far as I remember, the flag is only visible to the player who placed it (this needs to be verified). This means it doesn't affect gameplay or other players in any way. If that's the case, I'm forced to deny this request, as it seems like a child's request.
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