I only ran MH for some tests. I've never played MH. I thought MH only had standard weapons. How can I see non-standard weapons? What kind of weapons are they?Letylove49 wrote: ↑Sat Mar 14, 2026 6:24 pm my goal is to ensure that my non-standard weapons are also 'newnet' like basic weapons. But maybe I should create my own net for the MH because some weapons of the mH are not carried by FNN and I have to put this mutator: for my weapons. : fnn321.DisableNewNet and fnn321.DisableWeapons.
FragNewNet
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Re: FragNewNet
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Letylove49
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Re: FragNewNet
ar Config bool UseHealgun;
var config bool Use2k4Deemer;
var config bool UseAltSniper;
var config bool UseM16Lety;
var config bool UseLetymac;
var config bool UseUKBadBoy;
var config bool UseAAA_HavocStingerKW;
var config bool UseMH2Enforcer;
var config bool UseMH2BioRifle;
var config bool UseMH2ShockRifle;
var config bool UseMH2SuperShockrifle;
var config bool useMH2Ripper;
var config bool UseMH2PulseGun;
var config bool UseMH2Minigun2;
var config bool UseMH2FlakCannon;
var config bool UseMH2SFC;
var config bool UseMH2Eightball;
var config bool UseMH2SniperRifle;
theses weapons are new :
2k4Deemer;
AltSniper;
M16Lety;
Letymac;
UKBadBoy;
AAA_HavocStingerKW;
the MH2 are standard in wich i have just change the maxammo value.. i can provide you the class if is necessary.
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Re: FragNewNet
my MH.iniLetylove49 wrote: ↑Sat Mar 14, 2026 9:27 pm
ar Config bool UseHealgun;
var config bool Use2k4Deemer;
var config bool UseAltSniper;
var config bool UseM16Lety;
var config bool UseLetymac;
var config bool UseUKBadBoy;
var config bool UseAAA_HavocStingerKW;
var config bool UseMH2Enforcer;
var config bool UseMH2BioRifle;
var config bool UseMH2ShockRifle;
var config bool UseMH2SuperShockrifle;
var config bool useMH2Ripper;
var config bool UseMH2PulseGun;
var config bool UseMH2Minigun2;
var config bool UseMH2FlakCannon;
var config bool UseMH2SFC;
var config bool UseMH2Eightball;
var config bool UseMH2SniperRifle;
theses weapons are new :
2k4Deemer;
AltSniper;
M16Lety;
Letymac;
UKBadBoy;
AAA_HavocStingerKW;
the MH2 are standard in wich i have just change the maxammo value.. i can provide you the class if is necessary.
Code: Select all
[MonsterHunt.MonsterHunt]
bUseTeamSkins=False
MonsterSkill=5
Lives=3
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=1
GoalTeamScore=0.000000
MaxTeamSize=24
FragLimit=50
TimeLimit=12
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bFixMultiWeaponBug=True
bFixFeignDeathZoomBug=True-
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Re: FragNewNet
New version 325
1. FNN now replaces only botpack weapon classes. This allows to use custom weapon classes together with FNN.
2. Improved Falling Damage.
Update in first post
1. FNN now replaces only botpack weapon classes. This allows to use custom weapon classes together with FNN.
2. Improved Falling Damage.
Update in first post
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Letylove49
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Re: FragNewNet
New version 326
Improved the NewNetServer actor startup code. There's now a server log that shows the status of mutators. Screenshots with and without DisableWeapons
Update in first post
Improved the NewNetServer actor startup code. There's now a server log that shows the status of mutators. Screenshots with and without DisableWeapons
Update in first post
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Re: FragNewNet
New version 328
1. Fixed level music for spectators.
2. Fixed target weapon show for spectators.
Update in first post
1. Fixed level music for spectators.
2. Fixed target weapon show for spectators.
Update in first post
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Re: FragNewNet
New version 329
1. Fixed ST_Mutator. It was causing some issues on the MH map.
2. The code for replacing bots with newnet class has been moved from ST_Mutator to UTPure.
Update in first post
1. Fixed ST_Mutator. It was causing some issues on the MH map.
2. The code for replacing bots with newnet class has been moved from ST_Mutator to UTPure.
Update in first post
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Re: FragNewNet
New version 330
1. Fixed works with MH2JumpBoots.
2. Fixed spawn ImpactHammer when spawn player.
3. Mutator GiveArmors. Fixed invulnerability when falling.
Update in first post
Auto merged new post submitted 30 minutes later
New version 331
Fixed SwitchToBestWeapon after spawn
Update in first post
1. Fixed works with MH2JumpBoots.
2. Fixed spawn ImpactHammer when spawn player.
3. Mutator GiveArmors. Fixed invulnerability when falling.
Update in first post
Auto merged new post submitted 30 minutes later
New version 331
Fixed SwitchToBestWeapon after spawn
Update in first post
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Re: FragNewNet
New version 332
1. Fixed flood in server log
2. TLMS fixed work with 4 teams
Update in first post
1. Fixed flood in server log
2. TLMS fixed work with 4 teams
Update in first post
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Letylove49
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MH2Gold FNN issue
I found a bug between FragnewNet and the MH2Gold.
If you activate the actor server, this blocks relic icons. Without the actor, it works up to FNN303. From 304 or later, it no longer works at all.
we are supposted to have that but if you run the server actor = Not Icone.
This happening only online. work fine offline same with FNN332.
If you activate the actor server, this blocks relic icons. Without the actor, it works up to FNN303. From 304 or later, it no longer works at all.
we are supposted to have that but if you run the server actor = Not Icone.
This happening only online. work fine offline same with FNN332.
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Re: FragNewNet
Code: Select all
ServerActors=fnn332.NewNetServerCode: Select all
CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")You do not have the required permissions to view the files attached to this post.
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Letylove49
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Re: FragNewNet
yes that work without nexgen but if you use nexgen that broke the icone. ( i have test with MH2Gold orignial and with only the relics mutator as mutator. to reproduct the same config as you.)asosed wrote: ↑Thu Apr 30, 2026 7:51 amCode: Select all
ServerActors=fnn332.NewNetServerCode: Select all
CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")
someting in nexgen make conflict with FNN.
with Nexgen
without Nexgen
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Re: FragNewNet
Okay, I tested the Nexgen112N version and your new Nexgen112R together with FNN. Icons doesn't work in R, but it works in N.Letylove49 wrote: ↑Thu Apr 30, 2026 10:16 amyes that work without nexgen but if you use nexgen that broke the icone. ( i have test with MH2Gold orignial and with only the relics mutator as mutator. to reproduct the same config as you.)asosed wrote: ↑Thu Apr 30, 2026 7:51 amCode: Select all
ServerActors=fnn332.NewNetServerCode: Select all
CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")
someting in nexgen make conflict with FNN.
with Nexgen
Shot00797.png
without Nexgen
Shot00796.png
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Letylove49
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Re: FragNewNet
ok thanks you. i will look the nexgenhud.uc from the 2 version .asosed wrote: ↑Thu Apr 30, 2026 12:48 pmOkay, I tested the Nexgen112N version and your new Nexgen112R together with FNN. Icons doesn't work in R, but it works in N.Letylove49 wrote: ↑Thu Apr 30, 2026 10:16 amyes that work without nexgen but if you use nexgen that broke the icone. ( i have test with MH2Gold orignial and with only the relics mutator as mutator. to reproduct the same config as you.)asosed wrote: ↑Thu Apr 30, 2026 7:51 amCode: Select all
ServerActors=fnn332.NewNetServerCode: Select all
CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")
someting in nexgen make conflict with FNN.
with Nexgen
Shot00797.png
without Nexgen
Shot00796.png
Auto merged new post submitted 3 hours 11 minutes later
Re: FragNewNet fix for nexgen112R
i would like to fix a bug with fnn and nexgen by adding a new class:
Error: D:\UT coding\ut436\Nexgen112AKv4\Classes\NexgenHUDWrapperT.uc(31) : Error, Type mismatch in '='
var string relics;
/***************************************************************************************************
*
* $DESCRIPTION Initializes the HUD wrapper.
* $OVERRIDE
*
**************************************************************************************************/
simulated function postBeginPlay() {
// Load relics support.
Relics = spawn(class'Nexgenrelichud', self);
super.postBeginPlay();
setTimer(0.0, false);
}
the new class :
class Nexgenrelichud extends ChallengeHUD;
var Inventory MyRelic;
var float LastChecked, LastRendered;
simulated function PostRender(canvas C)
{
local float Scale;
local Inventory inv;
local int i;
if ( PlayerOwner == None )
{
Destroy();
if ( NextRHUDMutator != None )
NextRHUDMutator.PostRender( C );
return;
}
if ( PlayerOwner == ChallengeHUD(PlayerOwner.MyHUD).PawnOwner )
{
if ( (MyRelic == None) || MyRelic.bDeleteMe || (MyRelic.Owner == None) || (MyRelic.Owner != PlayerOwner) )
{
if ( Level.TimeSeconds - LastChecked > 0.3 )
{
MyRelic = None;
LastChecked = Level.TimeSeconds;
inv = PlayerOwner.Inventory;
While (inv != None )
{
if ( inv.IsA('RelicInventory') )
{
MyRelic = inv;
break;
}
inv = inv.inventory;
i++;
if ( i > 200 )
inv = none;
}
}
}
if ( MyRelic != None )
{
Scale = ChallengeHUD(PlayerOwner.MyHUD).Scale;
C.DrawColor = ChallengeHUD(PlayerOwner.MyHUD).HUDColor;
C.SetPos(C.ClipX - 64 * Scale, C.ClipY - 192 * Scale);
C.DrawIcon(MyRelic.Icon, Scale);
}
}
if ( NextRHUDMutator != None )
NextRHUDMutator.PostRender( C );
}
defaultproperties
{
}