FragNewNet

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asosed
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Re: FragNewNet

Post by asosed »

Letylove49 wrote: Sat Mar 14, 2026 6:24 pm my goal is to ensure that my non-standard weapons are also 'newnet' like basic weapons. But maybe I should create my own net for the MH because some weapons of the mH are not carried by FNN and I have to put this mutator: for my weapons. : fnn321.DisableNewNet and fnn321.DisableWeapons.
I only ran MH for some tests. I've never played MH. I thought MH only had standard weapons. How can I see non-standard weapons? What kind of weapons are they?
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Letylove49
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Re: FragNewNet

Post by Letylove49 »


ar Config bool UseHealgun;
var config bool Use2k4Deemer;
var config bool UseAltSniper;
var config bool UseM16Lety;
var config bool UseLetymac;
var config bool UseUKBadBoy;
var config bool UseAAA_HavocStingerKW;
var config bool UseMH2Enforcer;
var config bool UseMH2BioRifle;
var config bool UseMH2ShockRifle;
var config bool UseMH2SuperShockrifle;
var config bool useMH2Ripper;
var config bool UseMH2PulseGun;
var config bool UseMH2Minigun2;
var config bool UseMH2FlakCannon;
var config bool UseMH2SFC;
var config bool UseMH2Eightball;
var config bool UseMH2SniperRifle;

theses weapons are new :
2k4Deemer;
AltSniper;
M16Lety;
Letymac;
UKBadBoy;
AAA_HavocStingerKW;


the MH2 are standard in wich i have just change the maxammo value.. i can provide you the class if is necessary.
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asosed
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Re: FragNewNet

Post by asosed »

Letylove49 wrote: Sat Mar 14, 2026 9:27 pm

ar Config bool UseHealgun;
var config bool Use2k4Deemer;
var config bool UseAltSniper;
var config bool UseM16Lety;
var config bool UseLetymac;
var config bool UseUKBadBoy;
var config bool UseAAA_HavocStingerKW;
var config bool UseMH2Enforcer;
var config bool UseMH2BioRifle;
var config bool UseMH2ShockRifle;
var config bool UseMH2SuperShockrifle;
var config bool useMH2Ripper;
var config bool UseMH2PulseGun;
var config bool UseMH2Minigun2;
var config bool UseMH2FlakCannon;
var config bool UseMH2SFC;
var config bool UseMH2Eightball;
var config bool UseMH2SniperRifle;

theses weapons are new :
2k4Deemer;
AltSniper;
M16Lety;
Letymac;
UKBadBoy;
AAA_HavocStingerKW;


the MH2 are standard in wich i have just change the maxammo value.. i can provide you the class if is necessary.
my MH.ini

Code: Select all

[MonsterHunt.MonsterHunt]
bUseTeamSkins=False
MonsterSkill=5
Lives=3
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=1
GoalTeamScore=0.000000
MaxTeamSize=24
FragLimit=50
TimeLimit=12
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bFixMultiWeaponBug=True
bFixFeignDeathZoomBug=True
No weapon options inside
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asosed
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Re: FragNewNet

Post by asosed »

New version 325
1. FNN now replaces only botpack weapon classes. This allows to use custom weapon classes together with FNN.
2. Improved Falling Damage.
Update in first post
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Letylove49
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Re: FragNewNet

Post by Letylove49 »

thanks
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Letylove49 aka Alicia
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asosed
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Re: FragNewNet

Post by asosed »

New version 326
Improved the NewNetServer actor startup code. There's now a server log that shows the status of mutators. Screenshots with and without DisableWeapons
Update in first post
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Re: FragNewNet

Post by asosed »

New version 328
1. Fixed level music for spectators.
2. Fixed target weapon show for spectators.
Update in first post
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Re: FragNewNet

Post by asosed »

New version 329
1. Fixed ST_Mutator. It was causing some issues on the MH map.
2. The code for replacing bots with newnet class has been moved from ST_Mutator to UTPure.
Update in first post
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Re: FragNewNet

Post by asosed »

New version 330
1. Fixed works with MH2JumpBoots.
2. Fixed spawn ImpactHammer when spawn player.
3. Mutator GiveArmors. Fixed invulnerability when falling.
Update in first post    
Auto merged new post submitted 30 minutes later
New version 331
Fixed SwitchToBestWeapon after spawn
Update in first post
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Re: FragNewNet

Post by asosed »

New version 332
1. Fixed flood in server log
2. TLMS fixed work with 4 teams
Update in first post
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Letylove49
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MH2Gold FNN issue

Post by Letylove49 »

I found a bug between FragnewNet and the MH2Gold.
If you activate the actor server, this blocks relic icons. Without the actor, it works up to FNN303. From 304 or later, it no longer works at all.


we are supposted to have that
bug icone relic with FNN.png
but if you run the server actor = Not Icone.

This happening only online. work fine offline same with FNN332.
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Re: FragNewNet

Post by asosed »

Code: Select all

ServerActors=fnn332.NewNetServer

Code: Select all

CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")
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Re: FragNewNet

Post by Letylove49 »

asosed wrote: Thu Apr 30, 2026 7:51 am

Code: Select all

ServerActors=fnn332.NewNetServer

Code: Select all

CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")
yes that work without nexgen but if you use nexgen that broke the icone. ( i have test with MH2Gold orignial and with only the relics mutator as mutator. to reproduct the same config as you.)

someting in nexgen make conflict with FNN.

with Nexgen
Shot00797.png
without Nexgen
Shot00796.png
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asosed
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Re: FragNewNet

Post by asosed »

Letylove49 wrote: Thu Apr 30, 2026 10:16 am
asosed wrote: Thu Apr 30, 2026 7:51 am

Code: Select all

ServerActors=fnn332.NewNetServer

Code: Select all

CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")
yes that work without nexgen but if you use nexgen that broke the icone. ( i have test with MH2Gold orignial and with only the relics mutator as mutator. to reproduct the same config as you.)

someting in nexgen make conflict with FNN.

with Nexgen

Shot00797.png

without Nexgen

Shot00796.png
Okay, I tested the Nexgen112N version and your new Nexgen112R together with FNN. Icons doesn't work in R, but it works in N.
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Letylove49
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Re: FragNewNet

Post by Letylove49 »

asosed wrote: Thu Apr 30, 2026 12:48 pm
Letylove49 wrote: Thu Apr 30, 2026 10:16 am
asosed wrote: Thu Apr 30, 2026 7:51 am

Code: Select all

ServerActors=fnn332.NewNetServer

Code: Select all

CustomGame[22]=(bEnabled=True,GameName="MH",RuleName="Gold",GameClass="MonsterHunt2Gold.Monsterhunt",FilterCode="mh",bHasRandom=False,VotePriority=1.000000,MutatorList="MonsterHunt2Gold.RelicDefense,MonsterHunt2Gold.RelicSpeed,MonsterHunt2Gold.RelicStrength,MonsterHunt2Gold.RelicDeath,MonsterHunt2Gold.RelicRadiation",Settings="FragLimit=50,TimeLimit=12,MaxPlayers=12,MinPlayers=1,GameSpeed=1.0,bTournament=False,bMultiWeaponStay=True",Packages="")
yes that work without nexgen but if you use nexgen that broke the icone. ( i have test with MH2Gold orignial and with only the relics mutator as mutator. to reproduct the same config as you.)

someting in nexgen make conflict with FNN.

with Nexgen

Shot00797.png

without Nexgen

Shot00796.png
Okay, I tested the Nexgen112N version and your new Nexgen112R together with FNN. Icons doesn't work in R, but it works in N.
ok thanks you. i will look the nexgenhud.uc from the 2 version .   
Auto merged new post submitted 3 hours 11 minutes later
Re: FragNewNet fix for nexgen112R
i would like to fix a bug with fnn and nexgen by adding a new class:
Error: D:\UT coding\ut436\Nexgen112AKv4\Classes\NexgenHUDWrapperT.uc(31) : Error, Type mismatch in '='
var string relics;



/***************************************************************************************************
*
* $DESCRIPTION Initializes the HUD wrapper.
* $OVERRIDE
*
**************************************************************************************************/
simulated function postBeginPlay() {

// Load relics support.
Relics = spawn(class'Nexgenrelichud', self);
super.postBeginPlay();
setTimer(0.0, false);
}

the new class :
class Nexgenrelichud extends ChallengeHUD;

var Inventory MyRelic;
var float LastChecked, LastRendered;

simulated function PostRender(canvas C)
{
local float Scale;
local Inventory inv;
local int i;

if ( PlayerOwner == None )
{
Destroy();
if ( NextRHUDMutator != None )
NextRHUDMutator.PostRender( C );
return;
}
if ( PlayerOwner == ChallengeHUD(PlayerOwner.MyHUD).PawnOwner )
{
if ( (MyRelic == None) || MyRelic.bDeleteMe || (MyRelic.Owner == None) || (MyRelic.Owner != PlayerOwner) )
{
if ( Level.TimeSeconds - LastChecked > 0.3 )
{
MyRelic = None;
LastChecked = Level.TimeSeconds;
inv = PlayerOwner.Inventory;
While (inv != None )
{
if ( inv.IsA('RelicInventory') )
{
MyRelic = inv;
break;
}
inv = inv.inventory;
i++;
if ( i > 200 )
inv = none;
}
}
}
if ( MyRelic != None )
{
Scale = ChallengeHUD(PlayerOwner.MyHUD).Scale;
C.DrawColor = ChallengeHUD(PlayerOwner.MyHUD).HUDColor;
C.SetPos(C.ClipX - 64 * Scale, C.ClipY - 192 * Scale);
C.DrawIcon(MyRelic.Icon, Scale);
}
}

if ( NextRHUDMutator != None )
NextRHUDMutator.PostRender( C );
}

defaultproperties
{
}
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Letylove49 aka Alicia