DM-Carbonium Release Candidate 1 & 2

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makemeunreal
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Joined: Tue Mar 26, 2013 6:34 pm

DM-Carbonium Release Candidate 1 & 2

Post by makemeunreal »

DM-CARBONIUM


Developer: Molnár "makemeunreal" Balázs
Status: WIP ~86%
Game/Gametpe: Unreal Tournament/Deathmatch



Carbonium started as an "educational" map. The very base of the map was build by a friend of mine who I was teaching. He was sitting right next to me, and did what I said.
It was the most succesful method and the only I taught somebody from this close distance.
Known problems of the map can be originated by the fact that this map started as a simple show-off.


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2017.12.19 /RELEASE CANDIDATE 1/

I decided upon this early release for one and only fact. I could use some feedback. I'm not even sure if it has the potential of a deathmatch map.
The overral look is pretty colorful and brights, but I'm kinda satisfied with it.
A few people betatested it and they reported very bright lights which problem is not present with my render D3D9. Made the lights darker tho.
Another flaw was the speed of the lavafalls. Made almost every betatester seasick. Reduced it.
No more words from me. Now it's your turn.
Constructive criticism is more than welcomed this time, but keep it easy.
Few things I'd like to keep for sure:
-The ammount of plants/vegetation.
-Rotating pickups. Every pickup rotates. It's the first map I used rotating pickups on.
-Changed some of the sounds pickups make when picked up.

DOWNLOAD:
https://www.dropbox.com/s/zcdghbwh36iap ... 1.zip?dl=1

2017.12.19 /RELEASE CANDIDATE 2/

DOWNLOAD: https://www.dropbox.com/s/5rn9n0odrz7ym ... 2.zip?dl=1
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OjitroC
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Re: DM-Carbonium Release Candidate 1 & 2

Post by OjitroC »

I remember liking this map when it first came out in 2017. Great atmosphere, nice layout, good movement around it - certainly makes a good DM map in my opinion :gj:

Played RC2 with OpenGL in 469c with Brightness=0.65 - it looks quite a bit brighter than in your screenshots - though parts of it are, of course, darker. Not a criticism per se, more something to have another look at perhaps - really depends on the overall effect you are looking to achieve (to me it has a kind of ethereal, dream-like ambiance - which is good).

Would suggest checking it with the usual tools (MapChecker, MapGarbage, PathsChecker) as there are a few issues with various things, including item pickup (meaning the pathing needs to be checked).
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