DM-MMUSerpentine

Tutorials and discussions about Mapping - Introduce your own ones!
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makemeunreal
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DM-MMUSerpentine

Post by makemeunreal »

DM-Serpentine
Conversion of my Unreal map. Minor changes visually and item placement-wise.
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Direct Download:
https://www.dropbox.com/s/89489416375uo ... e.rar?dl=1
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EvilGrins
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Re: DM-MMUSerpentine

Post by EvilGrins »

What we have here is a fairly compact arena style map with, basically, 3 levels.
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There's the ground level, a lower level in a sort of little maze setup, an upper level that runs around the edges. Technically there's a 4th level if you count this little bunny-track type bridge that runs across the middle, and while there's another level above that I think it's only for plants.

Let the bots have a go at it while I spectated, and for the most part...
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...they use the entire space, but that's not to say I didn't find 1 little glitch; at least in the bot pathing.

The bridge across the middle higher up can only be accessed via lifts on 2 sides of the map, which are situated on either side of that lower level maze.
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Bots would never get on the lifts. They'd run right up to the edge of it, and then stop.

This wouldn't be an issue for actual players.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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darkbarrage99
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Re: DM-MMUSerpentine

Post by darkbarrage99 »

I'm definitely liking the Nali Temple theme over the ugly Egyptian theme of the original ut2k3 map :tu:
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UnrealGGecko
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Re: DM-MMUSerpentine

Post by UnrealGGecko »

Bit awkward to travel the top floor with the shock rifles, but otherwise loving this version :)
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jmartin
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Re: DM-MMUSerpentine

Post by jmartin »

Nice work. I like how the walls are inclined with the trim on top. And the sideways Plant1's :-)
Great atmosphere. Nice use of default textures and color pallet.