Too many Triggered lights?

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[NBK]DxTrEm3Fx
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Location: Glendale, AZ

Too many Triggered lights?

Post by [NBK]DxTrEm3Fx »

I think 137 is too many triggered lights :loool: Not all redlines point to lights. But most of them are. I will need to reduce it since I'm getting crazy critical errors. I keep pushing the UED 2 too the limits. I have no idea what the error means but it doesn't look good.
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Red_Fist
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Re: Too many Triggered lights?

Post by Red_Fist »

Try reducing the radius of the lights to like, 2 or 4, test and see if it crashes. I think it's just "lights" with too many polys at once since I get the dynamic light crash quite a bit.

Then do it to all lights to see what happens. or next try like all lights at 32
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[NBK]DxTrEm3Fx
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Posts: 232
Joined: Wed May 09, 2012 5:56 pm
Location: Glendale, AZ

Re: Too many Triggered lights?

Post by [NBK]DxTrEm3Fx »

Red_Fist wrote: Thu Feb 16, 2023 7:46 pm Try reducing the radius of the lights to like, 2 or 4, test and see if it crashes. I think it's just "lights" with too many polys at once since I get the dynamic light crash quite a bit.

Then do it to all lights to see what happens. or next try like all lights at 32
Okay, I will give that a try. Thank you.
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