Hello everybody, I made a map as a challenge to see if I could do a map in one day, this is the result.
Strangely enough Pikko also made a map created in one day called DM-ReBellioN[X], made and released on the same day
Special thanks to Pikko for testing the map.
I hope you enjoy
Link:
DM-1on1-AncientDreamsV1.1.zip
Screenshots:
Shot001.jpg
Shot002.jpg
Shot003.jpg
You do not have the required permissions to view the files attached to this post.
Last edited by Aspide on Sat Mar 11, 2023 1:20 am, edited 2 times in total.
A well designed small DM map - good atmosphere, coherent architecture, varied spaces and a nice use of textures produce a sense of a real place; plenty of good movement around the map - impressive especially as it was made in a day
A couple of comments
Spoiler
1 Pathnode28 - have a look at this - it has no outgoing connections though it does have incoming connections - it could give rise to problems on that ramp. Possibly it could be deleted and the pathnode below it moved over a bit to create a path to and from the health vials
2 There are 9 PlayerStarts - in the LevelInfo, the number of recommended Players is given as 2 - 10 - probably better if that were 2 - 8? Though, personally, I'd say 2 - 6 for a reasonable game without too much spam.
I played this,. nice work for a 1 day build. This should be improved upon for a proper build, but, as for a 1-day build you should be proud; it's pretty damned good!
"LiftCenter2" is JumpSpot not LiftCenter. "Pathnode15" can be adjusted a bit for receiving connection from "Miniamo0", "PathNode7" it's not even needed.
Edit: Miscellaneous...
RifleShell3 is supporting a "jumper" to "PathNode57" but Editor known by friends as Unreal Goblin has 40 at I.Q. - I found birds that are twice smarter than DevPath.