Greetings, is it possible to make a mutator that adds a new crossair made and is used by all forced?
Also another separate option such as deactivating the use of crossair?.
Crossair Mutator? Help!
-
- Godlike
- Posts: 10214
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Crossair Mutator? Help!
I'm no expert, but this sounds more like a mod than a mutator. As in total conversion type thing.
Like Team Orbit had, like UTTron had.
Like Team Orbit had, like UTTron had.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Crossair Mutator? Help!
Have you had a look at http://medor.no-ip.org/index.php?dir=&s ... ch_mode=fd?
-
- Average
- Posts: 59
- Joined: Sun Jan 20, 2013 7:26 pm
Re: Crossair Mutator? Help!
Shouldn't be that difficult. Look at the UTPure work around for the sniper zoom. Same concept should work. Then edit the modifyplayer function ...
Might have to force client to login to your own login for force the setting on everyone.
I don't know what mod (I e been wanting to make one!) But I recall seeing someone add in the custom xhairz per weapon for each individual weapon. As well as the show weapon name on weapon switch.....
Might have to force client to login to your own login for force the setting on everyone.
I don't know what mod (I e been wanting to make one!) But I recall seeing someone add in the custom xhairz per weapon for each individual weapon. As well as the show weapon name on weapon switch.....
-
- Novice
- Posts: 19
- Joined: Thu Oct 03, 2013 10:13 pm
Re: Crossair Mutator? Help!
Yes, technically it's what I want the crossair to run for everyone, I'm looking for a weapon base that has some custom crossair but without taking the sniper one since what I want is to modify the default crossair~{kRiD}~ wrote: ↑Wed Mar 15, 2023 6:02 pm Shouldn't be that difficult. Look at the UTPure work around for the sniper zoom. Same concept should work. Then edit the modifyplayer function ...
Might have to force client to login to your own login for force the setting on everyone.
I don't know what mod (I e been wanting to make one!) But I recall seeing someone add in the custom xhairz per weapon for each individual weapon. As well as the show weapon name on weapon switch.....
-
- Average
- Posts: 59
- Joined: Sun Jan 20, 2013 7:26 pm
Re: Crossair Mutator? Help!
It's still going to be the same concept. Either way your still going to have to call on draw canvas l, blah blah ....
Do you know anything about uscript or ????
Do you know anything about uscript or ????