Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-ClockTowers
This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-ClockTowers
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- Godlike
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CTF-XV-ClockTowers
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Last edited by Buggie on Sun Sep 29, 2024 12:53 am, edited 6 times in total.
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Re: CTF-XV-ClockTowers
Fascinating map - very 'other wordly' on the 'winter' side (aided by the skybox) - the clocks add to the general surreal ambiance of the map. Good fun to play - open terrain is well-suited to the vehicles and heli/manta.
There is an AssaultInfo actor in the map - what's its function in a CTF map?
There are some issues with the geometry as I am sure you are aware. There's an area of grass where one sinks into the ground when walking and one can get stuck in/on some of the grey boulders. Managed to get a screenshot of this where there is a HOM plus falling into the ground.
Nonetheless it is, as I say, a good VCTF map to play.
There is an AssaultInfo actor in the map - what's its function in a CTF map?
There are some issues with the geometry as I am sure you are aware. There's an area of grass where one sinks into the ground when walking and one can get stuck in/on some of the grey boulders. Managed to get a screenshot of this where there is a HOM plus falling into the ground.
Nonetheless it is, as I say, a good VCTF map to play.
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Re: CTF-XV-ClockTowers
Yes. There exist one place where you can goes litle below ground, but nothing critical. You can not stuck here or fall below map.
In many palced covers HOMs with panels, with look little different.
On your screen you exact in this "safe" fall in ground and can see huge panel for cover big disappear wall in one place.
AssaultInfo mark place where be TerrainInfo actor originally. Internal stuff after conversion.
In many palced covers HOMs with panels, with look little different.
On your screen you exact in this "safe" fall in ground and can see huge panel for cover big disappear wall in one place.
AssaultInfo mark place where be TerrainInfo actor originally. Internal stuff after conversion.
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- Godlike
- Posts: 3116
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-ClockTowers
v2
- Remake map for better FPS.
- Improved paths.
- Fixed bugs.
- Add music.
Now need XVehicles v59 at least.
Update in first post: viewtopic.php?t=15784
- Remake map for better FPS.
- Improved paths.
- Fixed bugs.
- Add music.
Now need XVehicles v59 at least.
Update in first post: viewtopic.php?t=15784
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- Godlike
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Re: CTF-XV-ClockTowers
v3
- Better BSP.
- Better FPS.
- Better snow trees.
- Fixed bugs.
Update in first post: https://ut99.org/viewtopic.php?t=15784
- Better BSP.
- Better FPS.
- Better snow trees.
- Fixed bugs.
Update in first post: https://ut99.org/viewtopic.php?t=15784