CTF-XV-ClockTowers

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Godlike
Posts: 3116
Joined: Sat Mar 21, 2020 5:32 am

CTF-XV-ClockTowers

Post by Buggie »

Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-ClockTowers



Shot00389.jpg
Shot00390.jpg
Shot00391.jpg
Shot00392.jpg
Shot00393.jpg
Shot00394.jpg
Shot00395.jpg
Shot00396.jpg
Shot00397.jpg
This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-ClockTowersV3.7z
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Sun Sep 29, 2024 12:53 am, edited 6 times in total.
User avatar
OjitroC
Godlike
Posts: 3743
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTF-XV-ClockTowers

Post by OjitroC »

Fascinating map - very 'other wordly' on the 'winter' side (aided by the skybox) - the clocks add to the general surreal ambiance of the map. Good fun to play - open terrain is well-suited to the vehicles and heli/manta.

There is an AssaultInfo actor in the map - what's its function in a CTF map?

There are some issues with the geometry as I am sure you are aware. There's an area of grass where one sinks into the ground when walking and one can get stuck in/on some of the grey boulders. Managed to get a screenshot of this
Shot00505.png
where there is a HOM plus falling into the ground.

Nonetheless it is, as I say, a good VCTF map to play.
You do not have the required permissions to view the files attached to this post.
Buggie
Godlike
Posts: 3116
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-ClockTowers

Post by Buggie »

Yes. There exist one place where you can goes litle below ground, but nothing critical. You can not stuck here or fall below map.
In many palced covers HOMs with panels, with look little different.

On your screen you exact in this "safe" fall in ground and can see huge panel for cover big disappear wall in one place.

AssaultInfo mark place where be TerrainInfo actor originally. Internal stuff after conversion.
User avatar
papercoffee
Godlike
Posts: 10507
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: CTF-XV-ClockTowers

Post by papercoffee »

oh ...I like time/surreal themes.
Nice visals.
Buggie
Godlike
Posts: 3116
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-ClockTowers

Post by Buggie »

Gameplay on map:

Auto merged new post submitted 23 hours 29 minutes later
Buggie
Godlike
Posts: 3116
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-ClockTowers

Post by Buggie »

v2

- Remake map for better FPS.
- Improved paths.
- Fixed bugs.
- Add music.

Now need XVehicles v59 at least.

Update in first post: viewtopic.php?t=15784
Buggie
Godlike
Posts: 3116
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-ClockTowers

Post by Buggie »

v3

- Better BSP.
- Better FPS.
- Better snow trees.
- Fixed bugs.

Update in first post: https://ut99.org/viewtopic.php?t=15784