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Working from scratch: building an .int file

Posted: Sat Mar 25, 2023 10:14 pm
by EvilGrins
I was gone for about a week due to family stuff (member of the fam had minor surgery, I was looking after them during recovery) and I missed a PM... a request to finalize something.

He had a .utx file but there was no .int file to go with, wanted to know if I could make one. Told him I'd take a shot.

All .int files, regardless for whatever player model they are for, are basically the same. It's a numbered representation of the model's body, and with an existing .utx you're basically doing paint by numbers.

For the Male Soldier:
1 - main torso & gauntlets
2 - everything below the waist
3 - arms
4 - head, neck, hands, bottom of feet
5 - talk textures

As I skin a little different than most, I took the .int for an existing skin I had, and switched it up to match this skin.

For the record, despite the skin file being "wises" I don't know whether or not it's referencing the player known as Wises.

Here's what I matched to the .utx file:
[public]

Object=(Name=Soldier_Wises.gggg1,Class=Texture,Description="Wises")
Object=(Name=Soldier_Wises.gggg1T_0,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_1,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_2,Class=Texture)
Object=(Name=Soldier_Wises.gggg1T_3,Class=Texture)
Object=(Name=Soldier_Wises.gggg2,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_0,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_1,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_2,Class=Texture)
Object=(Name=Soldier_Wises.gggg2T_3,Class=Texture)
Object=(Name=Soldier_Wises.gggg3,Class=Texture)
Object=(Name=Soldier_Wises.gggg4,Class=Texture)
Object=(Name=Soldier_Wises.gggg4gray,Class=Texture,Description="Bane")
Object=(Name=Soldier_Wises.gggg4mask,Class=Texture,Description="Ninja")
Object=(Name=Soldier_Wises.gggg4normal,Class=Texture,Description="Normy")
Object=(Name=Soldier_Wises.gggg5,Class=Texture)
Object=(Name=Soldier_Wises.gggg5gray,Class=Texture)
Object=(Name=Soldier_Wises.gggg5mask,Class=Texture)

I edited this with windows Notepad.exe, viewing the .utx with UnrealEd.

Re: Working from scratch: building an .int file

Posted: Sat Mar 25, 2023 10:58 pm
by OjitroC
No Object=(Name=Soldier_Wises.gggg5Normal,Class=Texture)? or don't you need that?

Re: Working from scratch: building an .int file

Posted: Sat Mar 25, 2023 11:06 pm
by EvilGrins
The double image? Not necessarily but sometimes better safe than sorry.

A 5 without a detail after the number doesn't always work, you'll note in a lot of the older skins you will find doubles like this fairly often.