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[Requset] OP's Fast Weapon Switcher with Impact Hammer

Posted: Sun Apr 02, 2023 7:31 am
by Ubir4
Does anyone know how to make this mutator with participatory impact hammer?

Re: [Requset] OP's Fast Weapon Switcher with Impact Hammer

Posted: Sun Apr 02, 2023 10:04 am
by Barbie
Ubir4 wrote: Sun Apr 02, 2023 7:31 am Does anyone know how to make this mutator with participatory impact hammer?
I'm afraid it will not work:
developer in code wrote:// FWS works by replacing all weapons with fast switching
// derivatives. However, the translocator and impact hammer
// at not speeded up since replacing these would require
// additional code to have them added to a players inventory.
// Since these weapons cannot be thrown, they cannot be speeded
// up by throwing them, so these weapons are left as they are
// for simplicity.

Re: [Requset] OP's Fast Weapon Switcher with Impact Hammer

Posted: Sun Apr 02, 2023 1:36 pm
by Ubir4
Thanks. For the Weapon Switch Rate Handler has. But the ops's quick animation is not enough. Oh I didn't understand because in the op's there seems to be data, values on the impact similar to those of the other weapons.

Code: Select all

Mod:  WSRH v0.1
Author:  *Kr!D_o)

WSRH - Weapon Switch Rate Handler;
This is a server-side mod, meaning you DO NOT have to add to the ServerPackages!
Simply extract the files to your UT\System directory and add the mutator line to
whatever gametype's you want, and that's it. You can set the weapon switch speed
in the WSRH.INI .. Average UT switch speed's are around 3, 7 (current) is close
to what we all know from UTPure as FWS, and 12 is FWS!

Ohh, and btw, did I mention that this works with ALL weapons mutators !?!?!?!
That's right, you can now add FWS to ZP, RA (Rocket Arena), LMS, well .. you
get the point! ;)

mutator line; WSRH.WSRH

ucc server DM-Deck16][?game=Botpack.TeamGamePlus?Mutator=WSRH.WSRH ini=UnrealTournament.ini log=Server.log

Re: [Requset] OP's Fast Weapon Switcher with Impact Hammer

Posted: Thu Apr 06, 2023 2:37 pm
by sektor2111
Already said before.
WSRH it's a copy (thievery) from a Multi-Mutator UTToolBox11 by Gust - It does use REPLICATION and if you want to see it smoother IT NEEDS to be a ServerPackage, and NO it's not having support for ALL weapons - just like that. Not all Weapons are using "Select" animation so it won't work with those things.

The other tool is replacing weapons with its own - those are running animations faster, but there is no configuration for speed settings, it's hard-coded.

Re: [Requset] OP's Fast Weapon Switcher with Impact Hammer

Posted: Thu Apr 06, 2023 8:33 pm
by Berserker
Even after 2 decades, there is still not a single properly working standalone FWS mutator, every FWS mutator is bugged. FWS is working exclusively on mods like UTPure, NewNet, or IG+. And it's horrible, because if you look at those mods, they are cluttered with 1000 other scripts and mutators inside of them, which brings a lot of other bugs. Depending on the gametype you're running (like Siege), or even using different ping compensated mutators in your stack (like LC_Weapons), those 3 mods will ruin your life.

If someone manages to make a standalone FWS mutator out of those mods, I would be grateful to him for life.   
Auto merged new post submitted 8 minutes later
Ubir4 wrote: Sun Apr 02, 2023 7:31 am Does anyone know how to make this mutator with participatory impact hammer?
You can maybe look at UTPure's source code. Afaik UTPure uses an improved OPFWS code.
https://github.com/Deaod/UTPure/blob/ma ... ureStat.uc

Re: [Requset] OP's Fast Weapon Switcher with Impact Hammer

Posted: Sat Apr 08, 2023 5:08 am
by sektor2111
I'm afraid that things are not going to work everywhere... just because some weapons are NOT USING "Select" but something different... I don't think that such Mod can do predictions about what would be done in next 3 - 12 months as weapons and "animations". Seriously speaking you don't know what will be next year as human being... What are you expecting from a script then ?