MH-OperationBlackWidow
-
- Godlike
- Posts: 6264
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: MH-OperationBlackWidow
Yes because it doesn't use TriggerActor1 .. TriggerActor4 which are deleted from last updates (for zero logic reasons). But other maps were using them - and I won't edit what was working just because an update is "smarter".
-
- Godlike
- Posts: 3408
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-OperationBlackWidow
We all got the point ... a long time ago (when Shrimp first started his updates of MonsterHunt.u) - however the example used by Red_Fist is not a good one in that later versions of OldSkool do not contain everything that the original version contains.
All this discussion of the consequences of how MonsterHunt.u has been updated is out of place in a thread devoted to a particular map.
-
- Experienced
- Posts: 122
- Joined: Tue Mar 23, 2021 11:38 pm
Re: MH-OperationBlackWidow
Wow! Nice looking map.
Nice to see original content is still rolling off the assembly line.
It's got a great back story too. You don't see that very often.
A+
Nice to see original content is still rolling off the assembly line.
It's got a great back story too. You don't see that very often.
A+
-
- Skilled
- Posts: 160
- Joined: Wed Jun 09, 2021 12:13 am
Re: MH-OperationBlackWidow
Thanks everyone for your comments
, I'm glad you are all enjoying the map, maybe one day I'll make another MH map
, I will take the feedback from this map in mind when I make the next one 



Somewhere in Nevada...
-
- Godlike
- Posts: 6264
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: MH-OperationBlackWidow
If this is how you do MH maps... then I must tell you that I want more such things. Little bugs are not a critical reason to not use them.
I'm completing with A++. Whoever doesn't like small bugs, patching is doable... and for that is not needed any extra assets but only UT - Normal UT.
To not forget: HUGE GIANT BIG RESPECT for this work !
I'm completing with A++. Whoever doesn't like small bugs, patching is doable... and for that is not needed any extra assets but only UT - Normal UT.
To not forget: HUGE GIANT BIG RESPECT for this work !
-
- Skilled
- Posts: 233
- Joined: Mon Aug 16, 2010 11:01 am
- Location: Sweden
-
- Godlike
- Posts: 2075
- Joined: Sun Oct 05, 2008 3:31 am
Re: MH-OperationBlackWidow
Can't complain, glad you stuck with the Unreal look and not go all modern. Sort of like back to the future, a new level but like playing when everyone was making SP maps, way back when.
That is why I like MH, it fixed SP, but can have, or not have bots for help.
That is why I like MH, it fixed SP, but can have, or not have bots for help.
Binary Space Partitioning