Just tried this out. Pretty cool mutator.
The primary fire seems a lot more scary for sure. A player can die from a single disc that is not a headshot.
Felt like I had to be extra careful to avoid being close to walls. If a bot fired a primary disc and hit me when I was close to a wall, there was a high chance the bouncing disc would hit me again but this time in the back. Maybe its even too strong but I like it when weapons force players to adapt their environment to benefit them.
As for the secondary fire, I like the idea of the homing system. I never seen anything written up about why Epic didn't give the ut99 ripper that feature. In unreal, that feature existed. But I guess giving it fast explosives also works.
A lot of people seemingly (could just be me maybe) hate on the ripper, but I think its more of a utility weapon. If you know how to use it, it will be deadly. I've seen players boost using its alt, best showcases of map control often came from the usage of ripper bouncing discs.
Also, the ripper has a crazy ability to basically kite and juggle players its fired at. The default ripper explosions on their own have a lot of kick, and the players launched by them have no control while in the air. The homing element makes this easier.
There are a lot of proficient players with it imo. When I do see these crazy stunts performed, I think it can be kind of overpowered by default
