In a map are a few "broken" surfaces, these ones are close to ASMDAmmo0:
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EDIT: Map's name is zp01-umssakuracrashsite.unr and map is from package "SP-ProjectZephonV120".
EDIT2: Problem stays in map of package "ProjectZephon_BattleforFreedom_v2.0". Also brushes are removed in the map.
EDIT3: Added UnrealEd-Version:
When I select them and choose "Unalign", UnrealEd throws an GPF:
Sadly the mapper had removed all brushes.UnrealEd-GPF when unaligning a broken surface
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- Godlike
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UnrealEd-GPF when unaligning a broken surface
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Last edited by Barbie on Mon May 15, 2023 10:02 am, edited 3 times in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: UnrealEd-GPF when unaligning a broken surface
Make github issue with attach broken map and specify reproduce steps.
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Re: UnrealEd-GPF when unaligning a broken surface
Odd thing here, I couldn't get textures to go back to default, it was a huge terrain. It seemed like I made them scaled way high large, then worked my way down to 1, and then the textures looked right after trying to reset them, they just would not reset, can't remember if it crashed or not..
I only ever use ver 436.
I only ever use ver 436.
Binary Space Partitioning
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Re: UnrealEd-GPF when unaligning a broken surface
Last time when I was about to solve some Textures, map was not saved doing some error and looping (it told me something about lazy array load blah blah) until I closed Editor forced (469c). As result I used 469b and later 436 for other tasks...
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Re: UnrealEd-GPF when unaligning a broken surface
Buggie discovered that the "brokenness" is only shown with the software renderer. So the problem has only a small relevance.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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