Page 1 of 1

UnrealEd-GPF when unaligning a broken surface

Posted: Sat May 13, 2023 6:38 pm
by Barbie
In a map are a few "broken" surfaces, these ones are close to ASMDAmmo0:
BrokenSurfaces.jpg
When I select them and choose "Unalign", UnrealEd throws an GPF:
UnrealEd-GPF.jpg
Sadly the mapper had removed all brushes.
---
EDIT: Map's name is zp01-umssakuracrashsite.unr and map is from package "SP-ProjectZephonV120".
EDIT2: Problem stays in map of package "ProjectZephon_BattleforFreedom_v2.0". Also brushes are removed in the map.
EDIT3: Added UnrealEd-Version:
UnrealEd-Version.jpg
UnrealEd-Version.jpg (14.57 KiB) Viewed 521 times

Re: UnrealEd-GPF when unaligning a broken surface

Posted: Sun May 14, 2023 6:15 am
by Buggie
Make github issue with attach broken map and specify reproduce steps.

Re: UnrealEd-GPF when unaligning a broken surface

Posted: Sun May 14, 2023 7:08 pm
by Red_Fist
Odd thing here, I couldn't get textures to go back to default, it was a huge terrain. It seemed like I made them scaled way high large, then worked my way down to 1, and then the textures looked right after trying to reset them, they just would not reset, can't remember if it crashed or not..

I only ever use ver 436.

Re: UnrealEd-GPF when unaligning a broken surface

Posted: Mon May 15, 2023 2:35 pm
by sektor2111
Last time when I was about to solve some Textures, map was not saved doing some error and looping (it told me something about lazy array load blah blah) until I closed Editor forced (469c). As result I used 469b and later 436 for other tasks...

Re: UnrealEd-GPF when unaligning a broken surface

Posted: Mon May 15, 2023 8:13 pm
by Barbie

Re: UnrealEd-GPF when unaligning a broken surface

Posted: Tue May 16, 2023 4:30 pm
by sektor2111
I'm using D3D9 in every single Editor.

Re: UnrealEd-GPF when unaligning a broken surface

Posted: Thu Oct 12, 2023 1:06 pm
by Barbie
Obviously fixed in next UT patch, see Github: [469c] GPF in UnrealEd when unaligning a "broken" surface #1254