Rocket Manta

Do you search a certain mutator, mod, skin, map, everything else?
Post Reply
User avatar
Barbie
Godlike
Posts: 2808
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Rocket Manta

Post by Barbie »

I remember at least one MH map with Mantas firing rockets, but the map name doesn't come to my mind (it has a nuclear tentacle behind a door and a lava pool in the middle). Can you remember the name?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
EvilGrins
Godlike
Posts: 9750
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Rocket Manta

Post by EvilGrins »

Barbie wrote: Thu Jun 22, 2023 10:58 am I remember at least one MH map with Mantas firing rockets

Can you remember the name?
The mantas aren't altered simply for the map, they're in a monster package.

I have that package, but I can't access them like I used to... think it might be one of the Asgard packs. It's a manta with a number attached to the class.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Barbie
Godlike
Posts: 2808
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Rocket Manta

Post by Barbie »

Yes, Asgard2.manta11x is it, thanks. :gj:
custom class'RocketManta'
Copying complete code from class'Manta' like in Asgard2.u is not necessary - the following should be enough:

Code: Select all

//=============================================================================
// RocketManta.
//=============================================================================
class RocketManta expands Manta;


function PlayRangedAttack() 	{
	local vector adjust;
	adjust = vect(0,0,0.8);
	adjust.Z = Target.CollisionHeight + 100;
	Acceleration = AccelRate * Normal(Target.Location - Location + adjust);
	PlayAnim('Threatsting');
	spawn(RangedProjectile ,self,'',Location,AdjustAim(ProjectileSpeed, Location, 400, bLeadTarget, bWarnTarget));
}

defaultproperties
{
      StingDamage=44
      WhipDamage=44
      bHasRangedAttack=True
      RangedProjectile=Class'Botpack.RocketMk2'
}
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Post Reply