Yeah I did

Technical explanation: https://github.com/OldUnreal/UnrealTour ... 1528992165sektor2111 wrote: ↑Fri Aug 25, 2023 2:42 pm It's not about UTDMT, to me it seems that here is being a variables soup mixing an INT with a BYTE just because they have the same name. Me and my wife are using the same first name but definitely we are not the same person. Instead of talking about ATTITUDE (people more specific), I would like to find some small technical explanations why things were turned this way, game log spreading some "mismatch" problems which weren't there before and things were functional. UTDM whatever things were just pointing/showing some changes in execution methods which were remapped and we (stupid ones) are not understanding why doing this variables mix. I'll look in last version if things were adjusted...
The rest of 469 features are indeed a big plus - the big minus for me is that I don't have XC support for it and then... all things which I did are now useless.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
So, with so many discussions, and posts, not one, many, many posts, for at least 4 years, maybe more, on not one, but many forums. You should know, cause you visit them all.
Nobody's perfect, I honestly didn't pay it any mind.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
And laterBuggie wrote: ↑Thu Nov 04, 2021 5:31 am Until you not fill issue on github (usually in form: Reproduce steps, Expected result, Actual result), issue not exists.
So nobody will investigate it.
So if your way isissue can be never solved.
If you want solve issue and
You need make issue with minimal reproducible example for start.
After that can be options, but that very good attempt for success.
What exactly happens.
Just to point out that EG did make a report on GitHub and the issue has been fixed. The key point though is that the issue could have been addressed much earlier had a report been submitted sooner (and had EG participated in testing 469).
To me, the "key point" is his attitude. Instead of thanking, he goes "very pleased, wonky timing".
I certainly can't disagree with that - I did think of suggesting that EG thank the devs for the fix and explain in a bit more detail his evident reluctance to install the patch but I didn't eventually.
I'll get there, just debating whether to use the patch on my original install of UT (which I still have) or use it on the Unreal Anthology UT (which I primarily use) or install an entirely new one on a different drive for testing purposes.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins