UTDM-monster and Patch 469 discussion

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OjitroC
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Re: UTDM-monster and Patch 469 discussion

Post by OjitroC »

EvilGrins wrote: Sun Aug 27, 2023 4:24 pm ... just debating whether to use the patch on my original install of UT (which I still have) or use it on the Unreal Anthology UT (which I primarily use) or install an entirely new one on a different drive for testing purposes.
Well, if you have that option, then I would suggest the best solution would be to use the patch on a new install on a different drive - that way both your existing installations will be undisturbed and you can continue to play one or other of them if you wish as well as trying out 469d.
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EvilGrins
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Re: UTDM-monster and Patch 469 discussion

Post by EvilGrins »

So far it seems to be working fine, I've found no issues... yet.
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Last edited by EvilGrins on Sat Sep 09, 2023 8:56 pm, edited 1 time in total.
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OjitroC
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Re: UTDM-monster and Patch 469 discussion

Post by OjitroC »

Not directly related to the topic but is that a Shazam skin in the lower screenshot and if so, in which package can it be found?
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EvilGrins
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Re: UTDM-monster and Patch 469 discussion

Post by EvilGrins »

OjitroC wrote: Sat Sep 09, 2023 7:43 pm Not directly related to the topic but is that a Shazam skin in the lower screenshot and if so, in which package can it be found?
I was working on it, as wall as a Black Adam skin, when I lost access to UnrealEd.

At the moment both projects are stalled.
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