Hi
i found this mappack, they are woot maps but i cannot play them without a rare file called sh_flash (i guess its a u file ... not sure)
https://unrealarchive.org/mappacks/unre ... fd23d.html
Anybody does it have that file?
thanks!
Lookin' for SH_FLAGS file
- UnrealGGecko
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Re: Lookin' for SH_FLAGS file
Originally found this mappack from the recently reopened GamersMafia site: https://ut.gamersmafia.com/descargas/7087
Been grabbing as much as I could before that site would shut down again, and in the process I missed that some of these packs were lacking dependencies. I'm sure it's somewhere in there but no luck so far. Might go through the mappacks again just to be sure.
Some pages with random files:
https://ut.gamersmafia.com/descargas/carpeta/4909
https://ut.gamersmafia.com/descargas/carpeta/145
Been grabbing as much as I could before that site would shut down again, and in the process I missed that some of these packs were lacking dependencies. I'm sure it's somewhere in there but no luck so far. Might go through the mappacks again just to be sure.
Some pages with random files:
https://ut.gamersmafia.com/descargas/carpeta/4909
https://ut.gamersmafia.com/descargas/carpeta/145
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Lookin' for SH_FLAGS file
no readme left from author (again) to someone no putting readme to get any info contact (if still active) is a meh, is not relevant, in this case is it :/
thanks dude
thanks dude
Re: Lookin' for SH_FLAGS file
SH_Flags is a texture file - it contains two textures name SHRed and SHBlue.
I assume these are flags. So if you want to play the maps and are not that concerned that the flags aren't right, export the Red and Blue normal CTF flag textures - rename them SHRed and SHBlue - import them into SH_Flags and save that as SH_Flags.utx. The maps should then work (provided there are no other missing dependencies).
I assume these are flags. So if you want to play the maps and are not that concerned that the flags aren't right, export the Red and Blue normal CTF flag textures - rename them SHRed and SHBlue - import them into SH_Flags and save that as SH_Flags.utx. The maps should then work (provided there are no other missing dependencies).
- UnrealGGecko
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Re: Lookin' for SH_FLAGS file
Got it to work, thanks OjitroC! there were a few more missing files for a couple of other specific maps (one was the EnhancedUT mod for the Smart CTF HUD? Eh? And also a music file from medor's .uz folder). Map conversions themselves seem fine though sadly no pickups are in any of the maps, so iCTF or some other weapon mutators only for these. Bit of a shame.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Lookin' for SH_FLAGS file
I dont touch ueditor for months, sorry, could you elaborate exactly how can I do that trick, a little vid please sir?OjitroC wrote: ↑Sat Oct 14, 2023 2:00 pm SH_Flags is a texture file - it contains two textures name SHRed and SHBlue.
I assume these are flags. So if you want to play the maps and are not that concerned that the flags aren't right, export the Red and Blue normal CTF flag textures - rename them SHRed and SHBlue - import them into SH_Flags and save that as SH_Flags.utx. The maps should then work (provided there are no other missing dependencies).
Re: Lookin' for SH_FLAGS file
Not that I don't want to help but probably the easiest and quickest thing to do is to PM UnrealGGecko and ask for the file he made plus the other missing dependencies.
With missing music I just copy and rename Blank.umx to the name of the music - works OK (but no music of course) unless the music has a different name to that of the umx file.
Re: Lookin' for SH_FLAGS file
@UnrealGGecko?OjitroC wrote: ↑Sat Oct 14, 2023 6:46 pmNot that I don't want to help but probably the easiest and quickest thing to do is to PM UnrealGGecko and ask for the file he made plus the other missing dependencies.
With missing music I just copy and rename Blank.umx to the name of the music - works OK (but no music of course) unless the music has a different name to that of the umx file.
- UnrealGGecko
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Re: Lookin' for SH_FLAGS file
yup PM sent.
Here's the EUT_1D file that 1 of the maps also needs:
http://medor.no-ip.org/Anticheat/EUT/EUT_1D_Public.zip
rest of the files are in the packages lists like this:
https://unrealarchive.org/packages/unre ... index.html
Here's the EUT_1D file that 1 of the maps also needs:
http://medor.no-ip.org/Anticheat/EUT/EUT_1D_Public.zip
rest of the files are in the packages lists like this:
https://unrealarchive.org/packages/unre ... index.html
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!