Page 1 of 1

MH-XV-Vesuvius

Posted: Wed Oct 25, 2023 11:00 am
by Buggie
Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... eedd3.html
Shot00777.jpg
Shot00769.jpg
Shot00770.jpg
Shot00771.jpg
Shot00772.jpg
Shot00773.jpg
Shot00774.jpg
Shot00775.jpg
Shot00776.jpg
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
MH-XV-VesuviusV2.7z
(1.62 MiB) Downloaded 17 times

Re: MH-XV-Vesuvius

Posted: Wed Oct 25, 2023 7:51 pm
by Barbie
Thanks for converting!

Just in the beginning behind the shortcut teleporter is a geometry glitch where you can fall into that isolated area. Suggestion: Move teleporter away and put a blockall (or plant^^) there.

Re: MH-XV-Vesuvius

Posted: Wed Oct 25, 2023 8:39 pm
by Buggie
This map is totally nightmare for BSP. Fix in one place, break in another. i will fix it for next version, thanks.

Re: MH-XV-Vesuvius

Posted: Wed Oct 25, 2023 10:51 pm
by Man_With_No_Body
MH-XV-VesuviusV0 (25.10.2023, online-test, 85.214.243.170:9000)

Join of the Brush209+Brush207 –deadly spot “player left a small crater”

Behind the „NaliFruit6“ hole into void (not deadly spot)
Next to Brush209 (Brush007) - hall of mirror (not deadly spot)
Brush500 – a forgotten part of brush (not deadly spot)
Brush156- missing side from specific point of view (not deadly spot)

MH-XV-VesuviusV0_test_25.10.2023.jpg

Re: MH-XV-Vesuvius

Posted: Wed Oct 25, 2023 11:14 pm
by Barbie
Brush007? :confused2:

Re: MH-XV-Vesuvius

Posted: Wed Oct 25, 2023 11:25 pm
by Man_With_No_Body
ad. Brush007 = My name is Bond, James Bond, Agent 007
....
...
..
.
There is a typo, Brush007 is Brush7.

Re: MH-XV-Vesuvius

Posted: Fri Oct 27, 2023 11:04 pm
by Man_With_No_Body
MH-XV-VesuviusV0 (27.10.2023, online-test, 85.214.243.170:9000) ( XVehiclesV58 or V59 :roll: )

Input parameters: player 300 HP, no Armour, no invulnerability, nor nothing else.

A……..normal situation:
1. drown the player into the “xLavaZone2“
2.player was incinerated instantly => OK

B…….. reproduce glitch:
1. drive in and totally drown Jeep into “xLavaZone2“
2. get off the vehicle but keep the player completely immersed in the lava
3. for approximately 20 seconds player do not receive any Lava damage
4. after expiring of the 20 seconds, player was incinerated
5. UED/xLavaZone2/ ZonInfo/ DamagePerSec=2500


P.S. I was able reproduce glitch even if playing offline (local test, Xvehicles V59)

Re: MH-XV-Vesuvius

Posted: Sat Oct 28, 2023 11:33 am
by Buggie
v1

- Add Kraht.
- Move broken cart on bridge.
- Make vehicles open in progression.
- Solve bugs.
- Add new bugs.

Updated in first post: viewtopic.php?t=16025

Re: MH-XV-Vesuvius

Posted: Fri Nov 03, 2023 8:31 pm
by Barbie
Buggie wrote: Sat Oct 28, 2023 11:33 am v1
- Add new bugs.
Caught 'em! :tongue:

1) the view inside the small floorway (Brush157) beside the bride is horrible, full of HoMs
2) the tunnel inside Vulcan is not accessable (solid wall)
MH-XV-VesuviusV1-VulcanEntry.jpg
3) deadly spot at first part of bridge
MH-XV-VesuviusV1-DeadlySpot.jpg
4) at least one GasBag escaped through a map hole (towards the AS-defender chamber)

Re: MH-XV-Vesuvius

Posted: Sat Nov 04, 2023 4:50 pm
by Buggie
v2

- Solve bugs.
- Mask bugs.
- Add bugs.

Updated in first post: viewtopic.php?t=16025

Re: MH-XV-Vesuvius

Posted: Sat Nov 04, 2023 6:47 pm
by Barbie
V2 much better than V1. :gj: (Although there are some PoVs where HoMs are visible.)

Re: MH-XV-Vesuvius

Posted: Sat Nov 04, 2023 7:14 pm
by Buggie
Unfortunately, whole map is nightmare in mapping. Mapper intersect almost every brush with world. And do many strange things - huge semi-solids, a lot brushes, where can be one, unsafe vertex edit of terrain and so on.
Some stuff i fix, some cant. look like some stuff or fundamentally broken, or trigger bugs in BSP builder.
I spent hours and hours, and non-solid floor just travel over level in circles. So now I left smallest of it and mask it.

Re: MH-XV-Vesuvius

Posted: Sat Mar 09, 2024 6:32 pm
by Barbie
There is still a small hole in the corner behind Shortcut0 that leads into lower and broken part of map. I accidentally found it throwing my xloc into that corner, and teleporting back I found myself below the grass in an unreal HoM world because the xloc has fallen through. :omfg:
I'd cover it with a rock or plant.