Editor has white viewports

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battlefeel1942
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Editor has white viewports

Post by battlefeel1942 »

Hi,

Sorry mods if this is in the wrong place.

I recently installed UT99 and updated using the latest patch.

The game runs fine but when I run the Editor, it loads the UI and not much else. The viewports are just white so I suspect its a video card/driver issue.

Has anyone else experienced this?
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OjitroC
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Re: Editor has white viewports

Post by OjitroC »

Have a look in Editor.log and see if there is any indication of the cause of the issue.

You could also post your UnrealEd.ini which will indicate the settings, etc for the various viewports/browsers.
battlefeel1942
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Re: Editor has white viewports

Post by battlefeel1942 »

I can't see any obvious warnings/errors in the log. Unless there is a compatibility issue with this old video card
Init: GL_RENDERER : NVIDIA GeForce GTX 780/PCIe/SSE2
Init: GL_VERSION : 3.3.0 NVIDIA 474.44

Below is UnrealEd.ini

[GlideDrv.GlideRenderDevice]
UEDCompatible=False

[MeTaLDrv.MeTaLRenderDevice]
UEDCompatible=False

[SGLDrv.SGLRenderDevice]
UEDCompatible=False

[SDLGLDrv.SDLGLRenderDevice]
UEDCompatible=False

[SDLSoftDrv.SDLSoftwareRenderDevice]
UEDCompatible=False

[XMesaGLDrv.XMesaGLRenderDevice]
UEDCompatible=False

[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefinedGroup=0

[Viewports]
Style=1
Config=0

[U2Viewport0]
Active=0

[U2Viewport1]
Active=0

[U2Viewport2]
Active=0

[U2Viewport3]
Active=0

[U2Viewport4]
Active=0

[U2Viewport5]
Active=0

[U2Viewport6]
Active=0

[U2Viewport7]
Active=0

[Directories]
PCX=..\Textures
WAV=..\Sounds
BRUSH=..\Maps
2DS=..\Maps

[Background Image]
Active=0
Mode=0
Filename=

[Sound Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384

[Music Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384

[Group Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384

[Master Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384

[Actor Browser]
ShowPackages=1
Active=0
Docked=0
X=0
Y=0
W=512
H=384

[Texture Browser]
Zoom=128
Active=0
Docked=0
X=0
Y=0
W=512
H=384

[Mesh Browser]
Active=0
Docked=0
X=0
Y=0
W=512
H=384

[CodeFrame]
Active=0
X=0
Y=0
W=640
H=480

[EditorLog]
X=0
Y=0
W=512
H=384
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OjitroC
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Re: Editor has white viewports

Post by OjitroC »

Odd but for some reason there is no render device specified for the Viewports or Browsers.

I have Device=OpenGLDrv.OpenGLRenderDevice in
[Texture Browser]
[Mesh Browser]
[U2Viewport0]
[U2Viewport1]
[U2Viewport2]
[U2Viewport3]
put that in your .ini and see if that works. You can then change the render device to whichever you want to use.

It may be as well to add
[D3D9Drv.D3D9RenderDevice]
UEDCompatible=True

[OpenGLDrv.OpenGLRenderDevice]
UEDCompatible=True
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Barbie
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Re: Editor has white viewports

Post by Barbie »

Isn't it easier to select renderer by right click in window bar (see pic)?
Attachments
UnrealEdSelectRenderer.jpg
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battlefeel1942
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Re: Editor has white viewports

Post by battlefeel1942 »

Thanks OjitroC, I've updated my INI file but its still not showing anything. I have attached a screenshot this time
Attachments
screenshot.PNG
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OjitroC
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Re: Editor has white viewports

Post by OjitroC »

OK - for Viewports 0 to 3 change Active=0 to Active=1.

Under [Viewports] change Config=0 to Config=2.

Hopefully the Viewports should now show up.

Once you have Viewports, go to the Menu bar at the top of the Editor and click on View. At the bottom you will see Viewports and from there, you can set them to be fixed or floating and choose the Viewport configuration you want.

As suggested by Barbie, you can change the render device for each viewport should you want to by right clicking on the bar at the top of the viewport. When doing the right click you will see that you also have other options for what is shown in the viewport and if you haven't used the Editor before, then it's probably a good idea to try some of those options to see what they do.
battlefeel1942
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Re: Editor has white viewports

Post by battlefeel1942 »

Nice, I have one window now. Or is that how it should look?
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OjitroC
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Re: Editor has white viewports

Post by OjitroC »

See the second bit of my previous post - from "Once you have Viewports ...".

You can have four, two or one Viewport though the single Viewport should take up the whole of the window (except for the top and side Editor menus).
battlefeel1942
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Re: Editor has white viewports

Post by battlefeel1942 »

Perfect! Thanks all.
Buggie
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Re: Editor has white viewports

Post by Buggie »

Need reset viewports configuration.
scr_1698298151.png
scr_1698298151.png (57.41 KiB) Viewed 441 times
scr_1698298168.png
scr_1698298168.png (7.45 KiB) Viewed 441 times
Select any option, and press OK.
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ExpEM
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Re: Editor has white viewports

Post by ExpEM »

Buggie wrote: Thu Oct 26, 2023 6:31 am Need reset viewports configuration.
scr_1698298151.png
scr_1698298168.png
Select any option, and press OK.
You may have to click close all first.
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Hellkeeper
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Re: Editor has white viewports

Post by Hellkeeper »

This is a very old and very well known bug. View=>Viewport=>Configure and choose one the viewport configurations as seen in Buggie's post.
This should fix it.
You must construct additional pylons.
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