I have been thinking about an idea for a mutator, which will give each item a ghost imprint after it was picked up.
What is the purpose of this you might ask? Well, besides looking cool, this mutator will be incredibly helpful for people that play new maps for the first time. One of the biggest issue when playing new maps is learning the items placement. With this mutator, people playing on new maps will no longer struggle while learning each item placement and the map itself. And, if you are like me who plays with Weapon Stay set to off, then learning new maps become incredibly hard. You will be running around with enforcer looking for weapon placements around the map, but they could be already picked up by a player or a bot. I believe this mutator can be helpful to many people and even servers.
I have made this GIF as a concept to illustrate what I'm looking for:
Unfortunately, I am not a coder, so I had to do this GIF example in Ued with some cheap tricks. I basically duplicated each item in the same location, so there are 2 items on top of each other on each instance. Then I edited the Display properties for one of each item pair:
Code: Select all
AmbientGlow=0
bUnlit=True
ScaleGlow=0.5
Style=STY_Translucent
STY_Translucent Style already makes the weapons translucent, but it is a little too bright by default, to fix this we need to change the ScaleGlow value as I have shown above. ScaleGlow changes the visibility of the Ghost Items, I found a value of 0.3 or 0.5 to work great. For the mutator, it would be great if we could change the ScaleGlow values from ini.
If someone has any idea how to make this mutator, I would greatly appreciate it!