state MyState Expands OriginalState
it looks like that if I declare a function with the same name as in parent class the function of parent's class is called.If I use an separate, unique state I will lose all other functions of the
OriginalState
. 
state MyState Expands OriginalState
it looks like that if I declare a function with the same name as in parent class the function of parent's class is called.OriginalState
. Code: Select all
state PlayerWaiting
{
function ProcessMove(float DeltaTime, vector NewAccel, eDodgeDir DodgeMove, rotator DeltaRot)
{
//The function has been redefined, yuor code here
}
}