ShaiHulud wrote: ↑Thu Nov 30, 2023 7:26 pm
From vague recollection, this is probably going to be a missing INI file, needed to properly configure the grappling class in that package (at least, this doesn't appear to be included in the ZIP file that you linked to). See if this works:
1) Create an INI file (in your server System folder) called "NDgrap49c.ini"
2) Paste this into the INI file:
[NDgrap49c.Grappling]
HookSpeed=5000
HookKillMode=1
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
I have followed your instructions, rebooted server but unfortunately not working.
In the Unrealtournament.ini under [Engine.GameEngine] I have pasted:
ServerPackages=NDgencli5
ServerPackages=NDgrap49c
And in the UnrealTournament.ini I have added these lines:
[NDgencli5.ND_Mut]
MessageTimer=30
bNotifyKeyBind=True
[NDdj4.DoubleJumpUT]
maxJumps=3
jumpType=2
jumpHeight=1.900000
[NDgrap49c.Grappling]
HookSpeed=2700
HookKillMode=1
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
In the UCC.LOG I see:
Init: Unreal engine initialized
Log: Browse: CTF-Face.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Game=Botpack.CTFGame?Mutator=?Listen
Log: LoadMap: CTF-Face.unr?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Game=Botpack.CTFGame?Mutator=?Listen
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17594->17594; refs: 229157
Log: Game class is 'CTFGame'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
DevNet: TcpNetDriver on port 7777
Log: Server Package: NDgencli5
Log: Server Package: NDgrap49c
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: MultiMesh
Log: Server Package: Relics
Log: Server Package: EpicCustomModels
Log: Server Package: TCowMeshSkins
Log: Server Package: TNaliMeshSkins
Log: Server Package: TSkMSkins
Log: Server Package: De
Log: MD5 protection enabled: FALSE
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: UWeb.WebServer
Log: Bound to UWeb.dll
Log: Fixing up CTF-Face boulders
Log: Bringing Level CTF-Face.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Game=Botpack.CTFGame?Mutator=?Listen
ScriptLog: Base Mutator is CTF-Face.DMMutator0
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
Log: Resolving master.333networks.com...
Log: Resolving master.errorist.eu...
Log: Resolving master.oldunreal.com...
Log: Resolving master2.oldunreal.com...
Log: Resolving master.hypercoop.tk...
Log: Resolving master.openspy.net...
Auto merged new post submitted 4 minutes later
Letylove49 wrote: ↑Thu Nov 30, 2023 9:28 pm
hi
have you adde this : ?
[Engine.GameEngine]
ServerPackages=NDgencli5
ServerPackages=NDgrap49c
and if you runining a mapvote: this : ?
Mutators="NDdj4.DoubleJumpUT,NDgencli5.ND_Mut,NDgrap49c.GrapMut"
I have added ServerPackages=NDgencli5
ServerPackages=NDgrap49c
but not the mapvote lines, because i dont have mapvote.