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Gib the bodies

Posted: Thu Nov 30, 2023 4:45 pm
by Jeganello
Hi,
My obsession in the game is to tear everyone apart, even fallen bodies, so nothing left in one piece on the stage (especially when I use Ultra Gore mutator of some sort). I mean everyone! From human bodies and pupaes to brutes and titans.
As we all know, the more healthier was a npc - the more damage its corpse need to take until ripped to chunks. And this is a time and ammo consuming process.

So I'm looking for a mutator that can do the job: when someones HP reaches ≤ 0, I wanna see it gibbing, before or after death animation, doesn't matter. Without relativeness to damage type/amount taken.

Do you know that mutator?

Re: Gib the bodies

Posted: Fri Dec 01, 2023 6:57 am
by ExpEM
If you can wait 24 hours I will work with my 10yo (who has asked to learn the engine) to make a mutator to do this for you.

Re: Gib the bodies

Posted: Sat Dec 02, 2023 8:40 am
by ExpEM
Here you go!
JeganellosGibs.zip
(1.18 KiB) Downloaded 23 times

Re: Gib the bodies

Posted: Sat Dec 02, 2023 2:40 pm
by UnrealGGecko
Useful mutator actually, Titan corpses can take ages to get rid of with normal weapons, this helps to remove the roadblock, thank you! :lol2:

Re: Gib the bodies

Posted: Sat Dec 02, 2023 6:17 pm
by Barbie
Jeganello wrote: Thu Nov 30, 2023 4:45 pm As we all know, the more healthier was a npc - the more damage its corpse need to take until ripped to chunks. And this is a time and ammo consuming process.
Use Biorifle.


And: Isn't there a setting bNoCarcasses?

Re: Gib the bodies

Posted: Wed Dec 06, 2023 5:15 pm
by Jeganello
ExpEM wrote: Sat Dec 02, 2023 8:40 am Here you go!
JeganellosGibs.zip
Thank you so much, dude! :highfive: I was looking for this over a decade but was too lazy to ask.
Now I enjoy the slaughter house full of low HP monsters and high FR machinegun in my hands. :D